An exploration of various tessellating shapes and how they might inspire us to create new games:
https://www.thedarkimp.com/blog/2024/09/18/tiles-tracks-and-tessellations/
Tips & Resources for Board Game Designers
An exploration of various tessellating shapes and how they might inspire us to create new games:
https://www.thedarkimp.com/blog/2024/09/18/tiles-tracks-and-tessellations/
Data on how board game publishers engage with reviewers:
https://stonemaiergames.com/publishers-approach-to-tabletop-reviews/
Some of the different types of work that gets done behind the scenes in the tabletop industry, and how those roles contribute to making a game (audio):
https://unboxedboardgamepodcast.podbean.com/e/s2e1-celebrating-industry-roles/
Two paths for indie board game publishers—handmade copies vs. fully manufactured—and the pros and cons of each:
How board game reviewers operate: stats on compensation, disclosure, posting opinions, and more:
https://stonemaiergames.com/the-truth-about-tabletop-game-reviewers/
Lessons from a 20-year board game industry veteran: how games make players feel, setting deadlines, refining ideas, building relationships with other creators, and more (audio):
https://justingarydesign.substack.com/p/live-at-gen-con-2024-special-episode
How to find a content creator to talk about your game:
https://punchboard.co.uk/how-to-find-a-content-creator-for-your-game/
Tips on taking aspects from video games and adding them to your tabletop game design (audio):
https://www.boardgamersanonymous.com/episode-487-going-analog-translating-video-games-to-cardboard/
Recommendations for software programs to help make cards for a board game (video):
An in-depth discussion about games that have achieved success by finding solutions to common design problems (audio):
How to move from the idea phase to playtesting—a Reddit board game forum discussion:
Dynamic markets and Dutch auctions: some ways that games can keep a card market from stagnating:
Tips for making board game sell sheets that pop:
https://www.thedarkimp.com/blog/2024/08/20/swell-sell-sheets/
The problem with board game rulebooks:
https://geekdad.com/2024/08/the-problem-of-board-game-rulebooks/
Tips for juggling board game design and a full-time job (video):
How hard is it to find a publisher for your game? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1eq0vsk/how_realistic_is_finding_a_publisher/
How a NASA workload assessment tool can be applied to the design and testing of tabletop games:
How luck can feel, how it’s generated, and why it’s used the way it is by game designers (audio):
https://cardboardphilosophypod.podbean.com/e/episode-036-the-luckiest-episode-of-all/
Gaming conventions: the upsides and downsides for attending as a publisher or a player:
https://stonemaiergames.com/the-current-state-of-game-conventions-2024/
How much money should a first-time board game crowdfunder spend before launching their campaign?
https://stonemaiergames.com/how-much-money-does-a-first-time-crowdfunder-spend-before-launching/