Good examples of tutorials, learning scenarios, and built-in how-to-plays in board game rulebooks—a Bluesky game design discussion:
https://bsky.app/profile/emmalarkins.bsky.social/post/3l4wjv6l2532y
Tips & Resources for Board Game Designers
Good examples of tutorials, learning scenarios, and built-in how-to-plays in board game rulebooks—a Bluesky game design discussion:
https://bsky.app/profile/emmalarkins.bsky.social/post/3l4wjv6l2532y
Crisis management games: examples of tabletop games that surround players with threats, plus a look at how they work and escalate tension, and design pitfalls to watch out for:
Some need-to-knows when you license a tabletop game to a publisher (video):
Aside from identifying your game’s target audience, here’s why you should also know who it isn’t for:
https://shippboardgames.blogspot.com/2024/09/the-unintended-audience.html
The colors of game design: a framework for how games work and a tool to help with game development:
Lots of tips for better board game prototyping: material hacks, software, workflows, and more:
https://www.whatifgames.co.uk/boost-your-board-game-prototyping-with-these-expert-tips/
An exploration of various tessellating shapes and how they might inspire us to create new games:
https://www.thedarkimp.com/blog/2024/09/18/tiles-tracks-and-tessellations/
Data on how board game publishers engage with reviewers:
https://stonemaiergames.com/publishers-approach-to-tabletop-reviews/
Some of the different types of work that gets done behind the scenes in the tabletop industry, and how those roles contribute to making a game (audio):
https://unboxedboardgamepodcast.podbean.com/e/s2e1-celebrating-industry-roles/
Two paths for indie board game publishers—handmade copies vs. fully manufactured—and the pros and cons of each:
How board game reviewers operate: stats on compensation, disclosure, posting opinions, and more:
https://stonemaiergames.com/the-truth-about-tabletop-game-reviewers/
Lessons from a 20-year board game industry veteran: how games make players feel, setting deadlines, refining ideas, building relationships with other creators, and more (audio):
https://justingarydesign.substack.com/p/live-at-gen-con-2024-special-episode
How to find a content creator to talk about your game:
https://punchboard.co.uk/how-to-find-a-content-creator-for-your-game/
Tips on taking aspects from video games and adding them to your tabletop game design (audio):
https://www.boardgamersanonymous.com/episode-487-going-analog-translating-video-games-to-cardboard/
Recommendations for software programs to help make cards for a board game (video):
An in-depth discussion about games that have achieved success by finding solutions to common design problems (audio):
How to move from the idea phase to playtesting—a Reddit board game forum discussion:
Dynamic markets and Dutch auctions: some ways that games can keep a card market from stagnating:
Tips for making board game sell sheets that pop:
https://www.thedarkimp.com/blog/2024/08/20/swell-sell-sheets/
The problem with board game rulebooks:
https://geekdad.com/2024/08/the-problem-of-board-game-rulebooks/