What should you charge for your board game? Some different ways of setting a price point (video):
Designing narrative puzzle games: notes on immersion, tactile components, playtesting, and more (audio):
https://ludology.libsyn.com/ludology-321-once-upon-a-puzzletale
The top things that are probably wrong with your game: common problems that show up in game designs over and over again (audio):
https://genesisoflegend.podbean.com/e/episode-370-ten-things-wrong-with-your-game/
Crowdfunding communications: how build a happy backer community, how often to post updates, lessons the community can teach project owners, and more:
https://www.rosegauntlet.com/blogs/news-notes-and-adventures/all-about-communication
Sources of public-domain art for tabletop games—and some tips for using them:
https://www.skeletoncodemachine.com/p/public-domain-art-resources
https://www.skeletoncodemachine.com/p/more-public-domain-art-resources
When the rights to a game revert back to the designer, can they continue to use changes that were made by the publisher during development?
https://boardgamegeek.com/blogpost/160545/development-integrates-into-design
3 simple ways to have your project rank higher on Kickstarter:
https://www.fulfillrite.com/blog/3-simple-ways-to-rank-higher-on-kickstarter/
How a thematic win condition not only drives play, but allows for better immersion (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-ep-10
Ending the game: how different game-end triggers can make for different player experiences (audio):
https://cardboardphilosophypod.podbean.com/e/episode-028-ending-the-game/
Drafting games: variations on the mechanism, the decisions it creates, and how designers can play around with it (audio):
part 1: https://decisionspace.podbean.com/e/drafting-pt-1-what-we-talk-about/
part 2: https://decisionspace.podbean.com/e/drafting-decisions-pt-2-what-we-talk-about/
World-wide shipping for board games: parcel fulfillment methods, options, and best practices for 2024:
https://stonemaiergames.com/the-current-state-of-worldwide-fulfillment-2024/
Translating game text to language-neutral diagrams—a step-by-step process:
https://danielsolisblog.blogspot.com/2024/03/translating-game-text-to-language.html
You can adapt and use this free online form to collect feedback from playtesters:
form: https://docs.google.com/forms/d/1djp-n0RfIyTY-q4MbbFjX6Wi27zq9Tn6mVzZd-yGf-c/copy
details: https://boardgamegeek.com/thread/3274021/free-playtester-survey-handout-for-your-game