12 questions to help identify the next step in development for your tabletop game, or to help you get a wayward design back on track:
https://docs.google.com/document/d/1utzo5NWTfT0ov-JGXSujLocgU_9iM4Jop6t7i-FjYA4/edit
via @npcaaron
How to make game mechanics feel more thematic:
https://shippboardgames.blogspot.com/2023/09/thematic-feeling-mechanisms.html
Digital prototyping tools: board game designers share their favorites:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3k6bbaflhgn2x
Content marketing for board games: some ways of using content to drive interest and demand for your games (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-9-build-content-to-drive-demand/
Tax considerations for funds raised through crowdfunding:
https://www.fulfillrite.com/blog/are-kickstarter-funds-taxable-heres-what-you-need-to-know/
Making a game with polyominoes? Here are a bunch of different methods for prototyping the pieces:
https://bsky.app/profile/perpetualploy.bsky.social/post/3k5inx3nnuf2r
Lots of board game designers share their favorite bits of advice for playtesting:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3k5n7jfjv232v
Why you shouldn’t avoid playtesting, common excuses for delaying testing and why they don’t fly, and finding people you can test with:
https://www.thedarkimp.com/blog/2023/08/16/why-you-shouldnt-avoid-playtesting/
Existing games that new designers can modify to learn about board game design—a Bluesky board game design discussion:
https://bsky.app/profile/ajstichter.bsky.social/post/3k54mmogjfg2e
Pros and cons of Tabletop Simulator and other virtual tabletop programs for playtesting, compared to a physical prototype—a Twitter board game design discussion:
https://twitter.com/failfasterjay/status/1689719739470462980?s=20
How games you don’t like can make you a better designer:
https://twitter.com/adriannovell/status/1686148757564559360?s=20
Following up from the pitch: what to do after showing your board games to a bunch of publishers:
https://www.thedarkimp.com/blog/2023/08/02/mojo-pitch-an-inventors-guide-part-3-the-follow-up/