Word of mouth about your board game is the best type of marketing—here are some ways you can inspire people to talk about your game:
https://stonemaiergames.com/word-of-mouth-how-do-you-inspire-the-best-type-of-marketing/
Tips & Resources for Board Game Designers
Word of mouth about your board game is the best type of marketing—here are some ways you can inspire people to talk about your game:
https://stonemaiergames.com/word-of-mouth-how-do-you-inspire-the-best-type-of-marketing/
How to fulfill a crowdfunded project: an overview of finding a manufacturer, booking freight, clearing customs, and actually fulfilling orders (video):
15 ways publishers can support their own games:
https://stonemaiergames.com/15-ways-publishers-can-support-their-own-games/
How board games with licensed intellectual property get made:
https://thepopinsider.com/features/tabletop-games-development/
Player count vs. playtime: thoughts on the tradeoffs that come with various common approaches to scaling a game for more players while keeping its length in check:
https://thecityofkings.com/news/balancing-player-count-and-game-length-in-board-games/
Simple actions you can take to advance your board game design plans right now (video):
Tips for a successful pitch event where you’ll be showing multiple games to many publishers:
https://www.thedarkimp.com/blog/2023/07/26/mojo-pitch-an-inventors-guide-part-2-the-pitch/
“Don’t waste time creating nice card or board designs. Make something functional and test it. The game will go through so many stages that everything you created at the beginning will probably be discarded or modified so much that it will be more work to update than to remake.”
How to prepare for a pitch event where you’ll be showing your game or games to lots of different publishers:
https://www.thedarkimp.com/blog/2023/07/20/mojo-pitch-an-inventors-guide-part-1-before-the-pitch/
How to “find the fun” in your board game design:
https://thecityofkings.com/news/game-design-finding-the-fun/
Playtester makes a mistake and misses a rule? Here’s why you might want to let it go:
https://subsurfacegames.ca/2023/07/20/when-playtesters-have-happy-accidents/
How to design a deck-building game (video):
4 quick tips for rapid prototyping:
https://thecityofkings.com/news/4-quick-tips-for-rapid-prototyping/
Should you ship your own crowdfunded project? Pros and cons of doing it yourself (video):
8 things pretty much every board game publisher is looking for in a game (video):
A process for approaching publishing problems once they’re discovered and systematically addressing them:
https://thecityofkings.com/news/what-to-do-when-things-go-wrong/
Book recommendations for board game designers (Adam in Wales, video):
https://www.youtube.com/watch?v=uOdai8dc9bk
see also: https://firsttakesomedice.blogspot.com/2023/07/three-books-i-found-useful.html
Scoring in party games: why it can be so hard to create a scoring system in what’s supposed to be a simple game:
https://www.thedarkimp.com/blog/2023/07/14/scoring-in-party-games/
Why the question of theme-first or mechanics-first game design is a false dichotomy (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-episode-1
How to calculate shipping costs for your crowdfunding project (video):