Word of mouth about your board game is the best type of marketing—here are some ways you can inspire people to talk about your game:
https://stonemaiergames.com/word-of-mouth-how-do-you-inspire-the-best-type-of-marketing/
Tips & Resources for Board Game Designers
Word of mouth about your board game is the best type of marketing—here are some ways you can inspire people to talk about your game:
https://stonemaiergames.com/word-of-mouth-how-do-you-inspire-the-best-type-of-marketing/
How to fulfill a crowdfunded project: an overview of finding a manufacturer, booking freight, clearing customs, and actually fulfilling orders (video):
15 ways publishers can support their own games:
https://stonemaiergames.com/15-ways-publishers-can-support-their-own-games/
How board games with licensed intellectual property get made:
https://thepopinsider.com/features/tabletop-games-development/
Player count vs. playtime: thoughts on the tradeoffs that come with various common approaches to scaling a game for more players while keeping its length in check:
https://thecityofkings.com/news/balancing-player-count-and-game-length-in-board-games/
Simple actions you can take to advance your board game design plans right now (video):
Tips for a successful pitch event where you’ll be showing multiple games to many publishers:
https://www.thedarkimp.com/blog/2023/07/26/mojo-pitch-an-inventors-guide-part-2-the-pitch/
How to prepare for a pitch event where you’ll be showing your game or games to lots of different publishers:
https://www.thedarkimp.com/blog/2023/07/20/mojo-pitch-an-inventors-guide-part-1-before-the-pitch/
How to “find the fun” in your board game design:
https://thecityofkings.com/news/game-design-finding-the-fun/
Playtester makes a mistake and misses a rule? Here’s why you might want to let it go:
https://subsurfacegames.ca/2023/07/20/when-playtesters-have-happy-accidents/
How to design a deck-building game (video):
4 quick tips for rapid prototyping:
https://thecityofkings.com/news/4-quick-tips-for-rapid-prototyping/
Should you ship your own crowdfunded project? Pros and cons of doing it yourself (video):
8 things pretty much every board game publisher is looking for in a game (video):
A process for approaching publishing problems once they’re discovered and systematically addressing them:
https://thecityofkings.com/news/what-to-do-when-things-go-wrong/
Book recommendations for board game designers (Adam in Wales, video):
https://www.youtube.com/watch?v=uOdai8dc9bk
see also: https://firsttakesomedice.blogspot.com/2023/07/three-books-i-found-useful.html
Scoring in party games: why it can be so hard to create a scoring system in what’s supposed to be a simple game:
https://www.thedarkimp.com/blog/2023/07/14/scoring-in-party-games/
Why the question of theme-first or mechanics-first game design is a false dichotomy (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-episode-1
How to calculate shipping costs for your crowdfunding project (video):