Content marketing for board games: some ways of using content to drive interest and demand for your games (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-9-build-content-to-drive-demand/
Tips & Resources for Board Game Designers
Content marketing for board games: some ways of using content to drive interest and demand for your games (audio):
https://unboxedmarketingpodcast.podbean.com/e/episode-9-build-content-to-drive-demand/
Tax considerations for funds raised through crowdfunding:
https://www.fulfillrite.com/blog/are-kickstarter-funds-taxable-heres-what-you-need-to-know/
Making a game with polyominoes? Here are a bunch of different methods for prototyping the pieces:
https://bsky.app/profile/perpetualploy.bsky.social/post/3k5inx3nnuf2r
Lots of board game designers share their favorite bits of advice for playtesting:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3k5n7jfjv232v
An in-depth chat about prototyping and playtesting a board game design, with tips for each (audio):
Why you shouldn’t avoid playtesting, common excuses for delaying testing and why they don’t fly, and finding people you can test with:
https://www.thedarkimp.com/blog/2023/08/16/why-you-shouldnt-avoid-playtesting/
Existing games that new designers can modify to learn about board game design—a Bluesky board game design discussion:
https://bsky.app/profile/ajstichter.bsky.social/post/3k54mmogjfg2e
Do board games need victory conditions? A thoughtful reconsidering of an age-old assumption about games (video):
Board games can be many things. What are games to you? A Twitter board game design discussion:
Pros and cons of Tabletop Simulator and other virtual tabletop programs for playtesting, compared to a physical prototype—a Twitter board game design discussion:
https://twitter.com/failfasterjay/status/1689719739470462980?s=20
The basics of prototyping, playtesting, and developing tabletop games (video):
How games you don’t like can make you a better designer:
https://twitter.com/adriannovell/status/1686148757564559360?s=20
How to make a game that doesn't just work mechanically but is also a lot of fun to play (video):
Following up from the pitch: what to do after showing your board games to a bunch of publishers:
https://www.thedarkimp.com/blog/2023/08/02/mojo-pitch-an-inventors-guide-part-3-the-follow-up/
Word of mouth about your board game is the best type of marketing—here are some ways you can inspire people to talk about your game:
https://stonemaiergames.com/word-of-mouth-how-do-you-inspire-the-best-type-of-marketing/
How to fulfill a crowdfunded project: an overview of finding a manufacturer, booking freight, clearing customs, and actually fulfilling orders (video):
15 ways publishers can support their own games:
https://stonemaiergames.com/15-ways-publishers-can-support-their-own-games/
How board games with licensed intellectual property get made:
https://thepopinsider.com/features/tabletop-games-development/
Player count vs. playtime: thoughts on the tradeoffs that come with various common approaches to scaling a game for more players while keeping its length in check:
https://thecityofkings.com/news/balancing-player-count-and-game-length-in-board-games/
Simple actions you can take to advance your board game design plans right now (video):