Tips for a successful pitch event where you’ll be showing multiple games to many publishers:
https://www.thedarkimp.com/blog/2023/07/26/mojo-pitch-an-inventors-guide-part-2-the-pitch/
Tips & Resources for Board Game Designers
Tips for a successful pitch event where you’ll be showing multiple games to many publishers:
https://www.thedarkimp.com/blog/2023/07/26/mojo-pitch-an-inventors-guide-part-2-the-pitch/
“Don’t waste time creating nice card or board designs. Make something functional and test it. The game will go through so many stages that everything you created at the beginning will probably be discarded or modified so much that it will be more work to update than to remake.”
How to prepare for a pitch event where you’ll be showing your game or games to lots of different publishers:
https://www.thedarkimp.com/blog/2023/07/20/mojo-pitch-an-inventors-guide-part-1-before-the-pitch/
How to “find the fun” in your board game design:
https://thecityofkings.com/news/game-design-finding-the-fun/
Playtester makes a mistake and misses a rule? Here’s why you might want to let it go:
https://subsurfacegames.ca/2023/07/20/when-playtesters-have-happy-accidents/
How to design a deck-building game (video):
4 quick tips for rapid prototyping:
https://thecityofkings.com/news/4-quick-tips-for-rapid-prototyping/
Should you ship your own crowdfunded project? Pros and cons of doing it yourself (video):
8 things pretty much every board game publisher is looking for in a game (video):
A process for approaching publishing problems once they’re discovered and systematically addressing them:
https://thecityofkings.com/news/what-to-do-when-things-go-wrong/
Book recommendations for board game designers (Adam in Wales, video):
https://www.youtube.com/watch?v=uOdai8dc9bk
see also: https://firsttakesomedice.blogspot.com/2023/07/three-books-i-found-useful.html
Scoring in party games: why it can be so hard to create a scoring system in what’s supposed to be a simple game:
https://www.thedarkimp.com/blog/2023/07/14/scoring-in-party-games/
Why the question of theme-first or mechanics-first game design is a false dichotomy (audio):
https://ludology.libsyn.com/thinking-beyond-mechanisms-episode-1
How to calculate shipping costs for your crowdfunding project (video):
Graph theory and some surprising effects that game designers can make use of:
10 things every board game designer needs (video):
Questions to ask yourself early on in the design process to help you decide how—and whether—to move ahead with a project:
An overview of some of the most common legal issues that arise around making and marketing games: copyrights and trademarks, clauses to look for in contracts, NDAs, and more (video):
Tips for balancing tabletop game design with a full-time job (video):
Considering common table sizes when designing a game that will be played on them: