Why you need to stop worrying about protecting your board game idea:
https://www.thedarkimp.com/blog/2023/06/24/why-you-need-to-stop-worrying-about-protecting-your-idea/
Tips & Resources for Board Game Designers
Why you need to stop worrying about protecting your board game idea:
https://www.thedarkimp.com/blog/2023/06/24/why-you-need-to-stop-worrying-about-protecting-your-idea/
Three easy ways to make your game’s fulfillment more eco-friendly:
https://stonemaiergames.com/3-easy-ways-to-make-game-fulfillment-more-eco-friendly/
Answers to questions about Kickstarter and how board game makers can best use it to fund their projects (video):
Old Maps Online has lots of historical maps plus tools to edit them:
Designing board games on a budget: How can you make games, test games, and sell them, when you have no money to invest? (video)
A counter-approach to minimizing “feel bad” moments through design:
Development: the ambiguities of what can happen to a game design between signing and publication:
Why you should design board games (video):
10 steps to create a tabletop game company:
https://stonemaiergames.com/10-steps-to-create-a-tabletop-game-company/
The designer of Radlands has a website with lots of articles about various aspects of board game design. We’ve pulled out some of the best on design theory:
https://daniel.games/the-depth-complexity-ratio.htm
https://daniel.games/relatability.htm
https://daniel.games/big-moves.htm
https://daniel.games/calculation-vs-intuition.htm
https://daniel.games/ramps.htm
https://daniel.games/interlinking.htm
https://daniel.games/player-interaction.htm
https://daniel.games/tension.htm
https://daniel.games/feelbad-situations.htm
https://daniel.games/awesome-things.htm
https://daniel.games/types-of-fun.htm
https://daniel.games/accumulation.htm
https://daniel.games/consequential-actions.htm
https://daniel.games/reducing-complexity.htm
https://daniel.games/randomness.htm
https://daniel.games/resources.htm
https://daniel.games/access.htm
https://daniel.games/spatial-systems.htm
https://daniel.games/making-sure-the-game-ends.htm
One of this year’s Spiel des Jahres nominees offers tips for designing board games that will appeal to mass-market players (video):
10 tips for showing off your board game at a convention:
https://thecityofkings.com/news/10-tips-for-conventions/
Actually, make that 20:
https://thecityofkings.com/news/10-more-tips-for-conventions/
How games can inspire delight in players:
https://www.thedarkimp.com/blog/2023/06/01/designing-games-with-delight/
Thoughts on how board game designers can use “Memory Palace” techniques to create better experiences for players:
Lots of advice for up-and-coming board game designers from the design community on Twitter:
Betting and bluffing: games that use the mechanics, how they work, and the kinds of experiences they offer for players (video):
Deck-building games: an overview of how they’ve evolved since Dominion:
https://tabletopgamesblog.com/2023/05/23/deck-building-a-modern-card-mechanism-topic-discussion/
Scorekeeping: the tradeoffs that come with various common methods of tracking scores:
http://www.weirdgiraffegames.com/carla/wordpress/2023/05/24/components-for-tracking-scores/
Going into board game publishing means managing money—here are the big things to keep track of and how much of a financial cushion you might need for each:
5 excuses board game designers make that hold them back—and why they’re no excuse not to move ahead with your design efforts (video):