The designer of Radlands has a website with lots of articles about various aspects of board game design. We’ve pulled out some of the best on design theory:
https://daniel.games/the-depth-complexity-ratio.htm
https://daniel.games/relatability.htm
https://daniel.games/big-moves.htm
https://daniel.games/calculation-vs-intuition.htm
https://daniel.games/ramps.htm
https://daniel.games/interlinking.htm
https://daniel.games/player-interaction.htm
https://daniel.games/tension.htm
https://daniel.games/feelbad-situations.htm
https://daniel.games/awesome-things.htm
https://daniel.games/types-of-fun.htm
https://daniel.games/accumulation.htm
https://daniel.games/consequential-actions.htm
https://daniel.games/reducing-complexity.htm
https://daniel.games/randomness.htm
https://daniel.games/resources.htm
https://daniel.games/access.htm
https://daniel.games/spatial-systems.htm
https://daniel.games/making-sure-the-game-ends.htm