Thoughts on branching paths in narrative and campaign-style tabletop games (video):
What to ask playtesters? A Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/131q5wy/any_advice_on_what_to_ask_play_testers/
Lots of low-ink score tracks in various sizes and configurations:
https://drive.google.com/drive/folders/13t3hHb3x9eeeF8fJXsxpLA8QwLapEF7y
Historical board games: several designers on how they tackle the more unpleasant aspects of history and decide what to include or leave out:
https://sdhist.com/designer-roundtable-gaming-the-unpleasant/
Seven sources of public-domain artwork for game creators:
https://www.skeletoncodemachine.com/p/public-domain-art-resources
What makes some games “easy to pick up”? Thoughts on intuitive and familiar game mechanics:
https://boardgamegeek.com/blogpost/146509/familiar-vs-intuitive-design-what-makes-board-game
Thoughts on how board games can give players rewards of varying size at different points in the game—and why they should:
https://twitter.com/Nick__Bentley/status/1646595532775739394
Horror in board games: why it’s so hard to do well, things that define the genre, and how they map to tabletop games:
https://purplelanterngames.com/2023/04/12/horror-in-tabletop-games-why-horror/
Stuck for an idea on a game design? Here are three tips for helping get your creative juices flowing:
https://www.thedarkimp.com/blog/2023/04/12/how-to-get-ideas/
We talk a lot about what good game design is, but what does good game design do?
https://boardgamegeek.com/blogpost/146281/i-have-affixation-good-game-design
