Shiny object syndrome: how it can derail board game designers and a simple step to avoid it:
Thoughts on victory points, how they assign values to things in games, and the sometimes unspoken assumptions that come with those systems of values:
https://shippboardgames.blogspot.com/2023/04/on-victory-points.html
When players ask themselves how valuable a thing or action is in a game, here are some of the considerations that come into play:
https://rericreuss.com/2023/03/31/how-good-is-this-valuation-in-board-games/
Two common reasons why players may forget a rule, and what you could do to address the issue:
https://twitter.com/BenjaminGoldman/status/1641494210560897034
Why banning players from doing certain things is usually a bad idea:
https://twitter.com/Nick__Bentley/status/1642189269585350657
What makes a board game intuitive?
https://twitter.com/erik_a_sunden/status/1640283062410813440
Board games without copyright—answer to questions about copyright expiration, public domain, Creative Commons, clones of games, and more:
https://strebecklaw.com/board-games-without-copyright-do-they-exist/
Board game designers discuss what they look for in publishing contracts:
https://twitter.com/tonymakesgames/status/1638287776339599361
see also: https://cardboardedison.com/reports
Casual players: who they are and the kinds of games and play patterns that define them:
https://www.universityxp.com/blog/2023/3/14/who-are-casual-players
