Cardboard Edison
  • Cardboard Edison
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Playtest Groups Virtual Tabletops Contests Interviews Game Design Checklist
  • Publisher Directory
  • Tariffs Report
  • Newsletter
  • Podcast
  • Award
Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


July 19, 2022 July 19, 2022/ Cardboard Edison

Lessons learned from running a pay-what-you-want board game crowdfunding campaign:

https://stonemaiergames.com/pay-what-you-want-for-this-kickstarter-project/

July 19, 2022/ Cardboard Edison/
publishing

Cardboard Edison

July 18, 2022 July 18, 2022/ Cardboard Edison

Kickstarter vs. Gamefound: Which one is right for you and your game?

https://boardgamedesigncourse.com/kickstarter-vs-gamefound/

July 18, 2022/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2022 July 16, 2022/ Cardboard Edison

Convention tips for industry pros: how to talk to publishers, network, and prepare for a convention (video):

https://www.youtube.com/watch?v=ba2ODK0lpjU

July 16, 2022/ Cardboard Edison/
industry

Cardboard Edison

July 16, 2022 July 16, 2022/ Cardboard Edison

Post-pitch discussions with publishers: game designers discuss how to handle long waits for a response and more:

https://mojo-nation.com/chasing-ghosting-and-feedback-inventors-discuss-post-pitch-follow-up/

July 16, 2022/ Cardboard Edison/
licensing

Cardboard Edison

July 15, 2022 July 15, 2022/ Cardboard Edison

Thoughts on acting as a game mechanic, communication restrictions in games, and more (video):

https://www.youtube.com/watch?v=Ksm1IxiQx3E

July 15, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 15, 2022 July 15, 2022/ Cardboard Edison

An argument for why simple games with emergent depth win out over games that aim for depth through complexity:

https://giantbrain.co.uk/2022/07/14/the-complexity-of-depth/

July 15, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 15, 2022 July 15, 2022/ Cardboard Edison

Tiebreakers: tips for picking one that works for your game:

https://boardgamedesigncourse.com/how-to-break-ties-in-your-game/

July 15, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 15, 2022 July 15, 2022/ Cardboard Edison

How researching a theme early in the design process—with an eye toward design—will help your game feel more thematic:

https://shippboardgames.blogspot.com/2022/07/how-research-informs-theme.html

July 15, 2022/ Cardboard Edison/
process, theory

Cardboard Edison

July 15, 2022 July 15, 2022/ Cardboard Edison

This website turns your quick digital sketches into AI-generated images:

http://collage.artbreeder.com/

July 15, 2022/ Cardboard Edison/
prototyping

Cardboard Edison

July 09, 2022 July 09, 2022/ Cardboard Edison

Designing an asymmetric game? Here are five challenges you’ll have to consider:

https://thethoughtfulgamer.com/2022/07/09/thoughts-on-asymmetry-part-2-design-challenges/

July 09, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 09, 2022 July 09, 2022/ Cardboard Edison

Some ways that a game’s design and production decisions can encourage or discourage analysis paralysis in players:

https://boardgamegeek.com/blogpost/133909/five-reasons-people-play-slow

July 09, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 09, 2022 July 09, 2022/ Cardboard Edison

Player turn order advantage: when and why it can show up, how to identify it as a problem, and various possible solutions to consider:

https://boardgamegeek.com/blogpost/133906/turn-order-advantage

July 09, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 08, 2022 July 08, 2022/ Cardboard Edison

Printable playtester feedback survey sheet:

https://cf.geekdo-images.com/ce_PyxIFlDGfCoSX9TJg5A__original/img/z9OAtGGakUiePTdsP8SVPDSzZsk=/0x0/filters:format(png)/pic6951630.png

July 08, 2022/ Cardboard Edison/
playtesting

Cardboard Edison

July 05, 2022 July 05, 2022/ Cardboard Edison

How much playtesting should a board game designer reasonably be expected to do for a design? (video)

https://www.youtube.com/watch?v=KmoT3OxF_6A

July 05, 2022/ Cardboard Edison/
playtesting

Cardboard Edison

July 04, 2022 July 04, 2022/ Cardboard Edison

Two kinds of randomness and when it may be better to use one or the other in a game design:

https://boardgamedesigncourse.com/the-2-types-of-randomness/

July 04, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 04, 2022 July 04, 2022/ Cardboard Edison

How to go about integrating your game’s theme and mechanics? Here are some ways of thinking about a thematic setting and how it could relate to game mechanics:

https://shippboardgames.blogspot.com/2022/07/ways-to-express-setting.html

July 04, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 02, 2022 July 02, 2022/ Cardboard Edison

Game designer Daryl Andrews on attending conventions, pitching to publishers, taking feedback from playtesters, and more (video):

https://www.youtube.com/watch?v=UZC0Cqk-XHc

July 02, 2022/ Cardboard Edison/
industry, licensing, playtesting

Cardboard Edison

July 02, 2022 July 02, 2022/ Cardboard Edison

An attempt at categorizing the different kinds of asymmetry in board games:

https://thethoughtfulgamer.com/2022/07/01/thoughts-on-asymmetry-part-1-classification/

July 02, 2022/ Cardboard Edison/
theory

Cardboard Edison

July 02, 2022 July 02, 2022/ Cardboard Edison

Sell sheets for board game designs: what they are, when you’ll need one, and what should be on them (video):

https://www.youtube.com/watch?v=0V6yStmncVM

July 02, 2022/ Cardboard Edison/
licensing

Cardboard Edison

June 27, 2022 June 27, 2022/ Cardboard Edison

When should you pause working on a board game design and put it on the shelf?

https://boardgamedesigncourse.com/when-should-i-shelf-my-game/

June 27, 2022/ Cardboard Edison/
process

Cardboard Edison

  • Previous
  • Next