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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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    • More Games
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June 25, 2022 June 25, 2022/ Cardboard Edison

Ways in which a game’s thematic setting can be expressed more deeply through its mechanics:

https://shippboardgames.blogspot.com/2022/06/on-setting.html

June 25, 2022/ Cardboard Edison/
theory

Cardboard Edison

June 25, 2022 June 25, 2022/ Cardboard Edison

Building onto a board game brand: What works when creating an expansion or sequel?

https://boardgamegeek.com/blogpost/133388/variations-theme-what-works-and-what-doesnt

June 25, 2022/ Cardboard Edison/
industry

Cardboard Edison

June 25, 2022 June 25, 2022/ Cardboard Edison

Fulfilling a board game project yourself vs. hiring a fulfillment company to do it for you:

https://bagamesco.com/fulfillment-real-life-engine-building-game/

June 25, 2022/ Cardboard Edison/
publishing

Cardboard Edison

June 21, 2022 June 21, 2022/ Cardboard Edison

Three types of games that tend to not do well on crowdfunding sites:

https://boardgamedesigncourse.com/3-reasons-why-your-game-may-not-be-a-good-fit-for-kickstarter/

June 21, 2022/ Cardboard Edison/
publishing

Cardboard Edison

June 21, 2022 June 21, 2022/ Cardboard Edison

Making the case for a strong focus on the player’s experience when designing, marketing, and discussing board games:

https://imaginarysword9074488.wordpress.com/2022/06/21/from-mechanisms-to-experience-why-we-need-a-shift-in-the-discourse/

June 21, 2022/ Cardboard Edison/
theory

Cardboard Edison

June 21, 2022 June 21, 2022/ Cardboard Edison

Steps for balancing a board game:

https://www.getrevue.co/profile/gengelstein/issues/gametek-17-mathematical-balancing-1201986

June 21, 2022/ Cardboard Edison/
theory

Cardboard Edison

June 18, 2022 June 18, 2022/ Cardboard Edison

Stock-holding games: what they are, common features of them, and examples of the genre (audio):

https://anchor.fm/cardboardmechanics/episodes/Episode-8---Take-Stock-e1k2lic

June 18, 2022/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 18, 2022 June 18, 2022/ Cardboard Edison

How to use restrictions in your game the right way: when tighter or looser restrictions are more appropriate:

https://boardgamedesigncourse.com/applying-restrictions-in-your-game-the-right-way/

June 18, 2022/ Cardboard Edison/
theory

Cardboard Edison

June 15, 2022 June 15, 2022/ Cardboard Edison

An independent board game designer and publisher’s top tips for designers learning about the process of making games (audio):

https://boardgamedesignlab.com/our-best-game-design-advice-with-peter-c-hayward/

June 15, 2022/ Cardboard Edison/
process, podcasts

Cardboard Edison

June 14, 2022 June 14, 2022/ Cardboard Edison

Variable turn order mechanisms—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2882939/variable-turn-order-mechanisms

June 14, 2022/ Cardboard Edison/
theory

Cardboard Edison

June 14, 2022 June 14, 2022/ Cardboard Edison

Why your game would benefit from a strong “central thematic metaphor”:

https://shippboardgames.blogspot.com/2022/06/central-thematic-metaphors.html

June 14, 2022/ Cardboard Edison/
theory

Cardboard Edison

June 11, 2022 June 11, 2022/ Cardboard Edison

Ways of surprising players in a game, and when you might want to:

https://boardgamedesigncourse.com/surprise-your-players/

June 11, 2022/ Cardboard Edison/
theory

Cardboard Edison

June 11, 2022 June 11, 2022/ Cardboard Edison

When can board games make performing calculations part of the fun of playing?

https://thethoughtfulgamer.com/2022/06/10/when-why-is-calculation-fun/

June 11, 2022/ Cardboard Edison/
theory

Cardboard Edison

June 06, 2022 June 06, 2022/ Cardboard Edison

Pointers for writing rulebooks for the purposes of playtesting, contests, and publisher evaluation:

https://shippboardgames.blogspot.com/2022/06/on-rulebooks.html

June 06, 2022/ Cardboard Edison/
rules

Cardboard Edison

June 04, 2022 June 04, 2022/ Cardboard Edison

Tips and considerations for designing games based on real-world systems (audio):

https://boardgamedesignlab.com/designing-games-based-on-real-life-systems-with-ben-rosset/

June 04, 2022/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 04, 2022 June 04, 2022/ Cardboard Edison

Games that use 6-sided dice, and tips for making prototype designs that use them (video):

https://www.youtube.com/watch?v=ofGlJPAL5SM

June 04, 2022/ Cardboard Edison/
theory

Cardboard Edison

June 01, 2022 June 01, 2022/ Cardboard Edison

Tips for making board game prototypes faster and cheaper (video):

https://www.youtube.com/watch?v=hxFJ2udcDq8

June 01, 2022/ Cardboard Edison/
prototyping

Cardboard Edison

May 30, 2022 May 30, 2022/ Cardboard Edison

Basics of game balance: types of balance and considerations for designers:

https://www.getrevue.co/profile/gengelstein/issues/gametek-16-balancing-act-1126778

May 30, 2022/ Cardboard Edison/
theory

Cardboard Edison

May 30, 2022 May 30, 2022/ Cardboard Edison

10 ways of using dice in your board game aside from roll-and-move:

https://boardgamedesigncourse.com/10-ways-to-use-dice-in-your-board-game/

May 30, 2022/ Cardboard Edison/
theory

Cardboard Edison

May 28, 2022 May 28, 2022/ Cardboard Edison

How board game designers use 3D printers for prototyping—a Twitter designers discussion:

https://twitter.com/tonymakesgames/status/1530378700767870976

May 28, 2022/ Cardboard Edison/
prototyping

Cardboard Edison

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