Some bad habits that board game designers should be careful not to fall into:
https://shippboardgames.blogspot.com/2022/05/self-centered-design.html
Tips & Resources for Board Game Designers
Some bad habits that board game designers should be careful not to fall into:
https://shippboardgames.blogspot.com/2022/05/self-centered-design.html
Mistakes that may sink your crowdfunding project:
https://stonemaiergames.com/top-5-mistakes-that-may-sink-your-crowdfunding-project/
Elizabeth Hargrave on game design lessons she’s learned, including on getting inspiration, failing faster earlier, prototyping cards, finding bits, articulating your vision, and more (video)
How games create art by exploring different modes of agency (audio):
7 traps that can ruin your crowdfunding campaign, and how to avoid them:
https://gamefound.com/blog/post/how-to-avoid-crowdfunding-traps-that-can-ruin-your-campaign-
Board games through the lens of story structure: how setup is like exposition, and scoring is the denouement:
https://shippboardgames.blogspot.com/2022/05/exposition-and-denouement.html
Push-your-luck games: what they are, how they work, and examples of the genre (audio):
https://anchor.fm/cardboardmechanics/episodes/Episode-7---Should-I-stay-or-should-I-go-e1ig15p
How board game designers can incorporate some basic market-research techniques into their early design processes:
How to get started designing an 18-card game—a Twitter board game design discussion:
https://twitter.com/AmyDesignsGames/status/1525864886923845633
Should you pitch your board game design to publishers or self-publish it? Some pros and cons of each approach:
https://boardgamedesigncourse.com/should-i-pitch-or-self-publish/
A walkthrough of how to create board game prototype cards in PowerPoint (video):
How to write the opening paragraph of lore for your board game:
https://shippboardgames.blogspot.com/2022/05/inciting-incidents.html
How can designers knit together their game’s theme and mechanics well? One way is by considering the narrative framing of the game:
https://shippboardgames.blogspot.com/2022/05/narrative-framing.html
Two situations when you might need to pursue a new path for a game design—to differentiate it from another design, or to make it lighter or heavier—and how to do that:
http://www.weirdgiraffegames.com/carla/wordpress/2022/05/03/game-design-going-off-the-rails-part-1/
Tips for making a pitch video for your board game (video):
Given the right circumstances, could your game prevent players from actually playing it? Here’s a short thread with a quick method for figuring that out:
https://twitter.com/peterchayward/status/1521028679970828289
This spreadsheet helps small board game publishers manage their international localization partnerships:
spreadsheet: https://docs.google.com/spreadsheets/d/1g8_QVuS4Bsfo-Kda-wuUutB7v6Gnjc6cpmFW6b4wHjk/edit#gid=2018350276
how-to video: https://www.youtube.com/watch?v=IfEHuialts8
A short thread on small decisions, and when offering more choices to players isn’t necessarily the best approach:
https://twitter.com/AmyDesignsGames/status/1520073727135911936
An overview of how to use product design principles to enhance your tabletop game (video)
After sending copies of your crowdfunded game to backers, here are some options for where to sell the additional copies that you’ve had printed:
https://boardgamedesigncourse.com/extra-copies-kickstarter-games/