Why would a trademark be refused? Some examples from the world of games:
Conflict in games: what we mean by it, how it arises in games, different types of conflict, and the kinds of experiences it can offer:
https://shippboardgames.blogspot.com/2022/04/defining-conflict.html
This spreadsheet lets small board game publishers estimate their income, expenses, and profit for a full catalog of games:
spreadsheet: https://docs.google.com/spreadsheets/d/1AEwMSR2W-_s-C9v4xsd8DQ4_73J-O1Gt7hxsW4IHeY0/edit#gid=0
how-to video: https://www.youtube.com/watch?v=BqJeU7AUz3Y
Getting started with board game design: a step-by-step guide to coming up with ideas, early prototyping, and playtesting:
https://boardgamedesigncourse.com/how-to-make-a-board-game-a-step-by-step-guide/
Characteristics of roll-and-writes: how they work, and hallmarks of the genre:
https://shippboardgames.blogspot.com/2022/04/mechanics-roundup-roll-write.html
Experiencing board game design doldrums? Here are some ideas for how to shake yourself out of it:
https://shippboardgames.blogspot.com/2022/04/dealing-with-doldrums.html
How games use tempo and timing to create interesting moments for players:
https://boardgamegeek.com/blogpost/130729/most-underdiscussed-element-board-game-strategy
“Who are the players in the game?” Here are some common categories of player roles:
https://shippboardgames.blogspot.com/2022/04/playable-character-roles.html
What board game designers need to know about intellectual property law—how patent, copyright, and trademark apply to what they do:
https://www.meeplemountain.com/articles/the-board-game-designers-guide-to-intellectual-property-law/
Grouping different kinds of player strategies, along with the themes that tend to pair well with them:
https://shippboardgames.blogspot.com/2022/03/theming-player-strategies.html
The board game industry seeks novelty, but many players seek the familiar. How can game designers reconcile the two?
https://boardgamegeek.com/blogpost/125647/familiarity-breeds-contentedness
