Working with a big publisher as a game designer versus working with a small publisher:
Trends in evergreen games that stay atop best-seller lists:
https://stonemaiergames.com/evergreen-games-what-do-they-have-in-common/
Game structures: different kinds of play modes and the mechanics and themes that tend to fit well with them:
https://shippboardgames.blogspot.com/2022/03/theming-game-structures.html
An overview of all the steps it takes to deliver a crowdfunded board game from the manufacturer to backers around the world:
https://boardgamedesigncourse.com/7-steps-to-delivering-your-kickstarter-board-game/
Three different types of objectives in games: how they work in a design and affect the play experience:
https://boardgamegeek.com/blogpost/129936/new-way-talk-about-objectives-games
Fulfilling a board game crowdfunding campaign yourself vs. using a fulfillment company: pros and cons:
https://boardgamedesigncourse.com/board-game-fulfillment-you-or-a-company/
There’s a spectrum of how deeply a game’s theme connects with players’ actions—here are some ways of categorizing that range:
https://shippboardgames.blogspot.com/2022/03/thematic-actions.html
Notes on what makes a game’s theme well-connected to its mechanics, and proposed terms for games where that is or isn’t the case:
https://shippboardgames.blogspot.com/2022/03/knitted-vs-layered-themes.html
