A lengthy thread with lots of advice for board game designers who want to work with a publisher:
Feeling frustrated or burned out about your board game designs? Here are four tips to help you stay excited:
https://bagamesco.com/4-tips-to-stay-excited-about-board-game-design/
Tips for fulfilling a crowdfunding campaign amid supply-chain disruptions:
https://stonemaiergames.com/6-tips-for-fulfilling-a-kickstarter-during-supply-chain-disruptions/
How board game designers and publishers can find content creators that might be a good match for their game:
https://dr.wictz.com/2022/02/cutting-through-noise-matching.html
3 ways your Kickstarter campaign can handle customs and VAT:
https://www.fulfillrite.com/blog/3-ways-your-kickstarter-campaign-can-handle-customs-vat-2/
Advice for board game designers pitching their prototypes to contests or publishers via video:
https://twitter.com/tonymakesgames/status/1491475182766243843
Different market mechanisms in board games and how they work—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2813462/types-market-mechanisms-any-favourites
Three things you absolutely need to do before your board game is ready for crowdfunding:
https://bagamesco.com/top-3-ways-to-know-your-game-is-ready-for-kickstarter/
Opportunities for designers in the board game industry: finding them, creating them yourself, missing them, and giving them to others (audio):
http://www.buildingthegamepodcast.com/episode-504-finding-creating-and-missing-opportunities/
Game designer Steve Finn on designing set collection games (audio):
https://boardgamedesignlab.com/designing-set-collection-games-with-steve-finn/
Notes on your board game’s box and what it needs to do to attract—and keep—a potential buyer’s interest:
https://boardgamegeek.com/blogpost/128016/your-box-banner-ad
What do we mean, intentionally or accidentally, when we discuss a game’s “theme”?
https://shippboardgames.blogspot.com/2022/01/why-we-say-theme.html
