Thoughts on acting as a game mechanic, communication restrictions in games, and more (video):
An argument for why simple games with emergent depth win out over games that aim for depth through complexity:
https://giantbrain.co.uk/2022/07/14/the-complexity-of-depth/
Tiebreakers: tips for picking one that works for your game:
https://boardgamedesigncourse.com/how-to-break-ties-in-your-game/
How researching a theme early in the design process—with an eye toward design—will help your game feel more thematic:
https://shippboardgames.blogspot.com/2022/07/how-research-informs-theme.html
Designing an asymmetric game? Here are five challenges you’ll have to consider:
https://thethoughtfulgamer.com/2022/07/09/thoughts-on-asymmetry-part-2-design-challenges/
Some ways that a game’s design and production decisions can encourage or discourage analysis paralysis in players:
https://boardgamegeek.com/blogpost/133909/five-reasons-people-play-slow
Player turn order advantage: when and why it can show up, how to identify it as a problem, and various possible solutions to consider:
https://boardgamegeek.com/blogpost/133906/turn-order-advantage
Two kinds of randomness and when it may be better to use one or the other in a game design:
https://boardgamedesigncourse.com/the-2-types-of-randomness/
How to go about integrating your game’s theme and mechanics? Here are some ways of thinking about a thematic setting and how it could relate to game mechanics:
https://shippboardgames.blogspot.com/2022/07/ways-to-express-setting.html
An attempt at categorizing the different kinds of asymmetry in board games:
https://thethoughtfulgamer.com/2022/07/01/thoughts-on-asymmetry-part-1-classification/
When should you pause working on a board game design and put it on the shelf?
https://boardgamedesigncourse.com/when-should-i-shelf-my-game/
Ways in which a game’s thematic setting can be expressed more deeply through its mechanics:
https://shippboardgames.blogspot.com/2022/06/on-setting.html
Building onto a board game brand: What works when creating an expansion or sequel?
https://boardgamegeek.com/blogpost/133388/variations-theme-what-works-and-what-doesnt
Fulfilling a board game project yourself vs. hiring a fulfillment company to do it for you:
https://bagamesco.com/fulfillment-real-life-engine-building-game/
Three types of games that tend to not do well on crowdfunding sites:
https://boardgamedesigncourse.com/3-reasons-why-your-game-may-not-be-a-good-fit-for-kickstarter/
