A deep discussion on the various steps it takes to make and sell a board game (video)

Pitching: how to get in front of a board game publisher and how to get them interested in your game (video)

Game design is for everyone, but there are still plenty of hurdles that make new designers nervous about jumping in—here are ways of overcoming them (video)

When conceiving a new game idea, here are nine things to keep in mind to help the process run more smoothly (video)

Rare game mechanics: rondels, hidden actions, error handling, alliances, joint victories, information economy, and more (video)

“Heuristics for creating best-of-breed game rulebooks:

• blind playtest a TON
• test with folks who don’t read rules or play games
• be in the room, observing each test
• treat layout, pictures, and words as one unified piece of exposition”
— Nick Bentley

A deep dive into movement mechanics in board games (video)