Lore that’s more than fluff: pointers for designing worlds and characters that resonate mechanically and thematically:
https://shippboardgames.blogspot.com/2021/12/non-narrative-characters.html
Tips & Resources for Board Game Designers
Lore that’s more than fluff: pointers for designing worlds and characters that resonate mechanically and thematically:
https://shippboardgames.blogspot.com/2021/12/non-narrative-characters.html
Cool math things that tabletop game designers should know about (video)
Why it’s hard for a board game to create an immersive experience, and three different ways they can accomplish it anyway:
Your board game design fell off the rails—now what? A discussion about what to do when a design just isn’t working. (video)
Final steps to take before finalizing your print run with a manufacturer:
https://boardgamedesigncourse.com/getting-your-game-manufactured-after-locking-in-your-orders/
Our latest infographic shows how the board game design community, publishers, and licensing contracts have changed in recent years:
Pitching to reviewers: do’s and don’ts, pitfalls to avoid, and best practices to follow when promoting your game (video)
Early steps in board game design: pointers for making your first prototype:
A conversation about how games can create rewarding experiences for players (video)
Reviewing your game’s digital and physical proofs: why it’s so important and how to do it:
What makes you want to work with a co-designer? A Twitter board game design community discussion:
A defense of “point salad” games and incremental progress toward a win condition:
http://sedjtroll.blogspot.com/2019/01/incremental-progress-and-point-salads.html
5 advantages of making board games (that aren’t money):
http://www.niallcrabtree.com/blog/the-advantages-of-making-board-games-that-isnt-money
Game design lessons, revisited with eight more years of experience (video)
A discussion about the dichotomy between a games structure, and it's content (audio)
https://omny.fm/shows/fun-problems/19-structure-vs-content
What does the future look like when you lose your partner who is also your co-designer? (audio)
http://www.buildingthegamepodcast.com/episode-492-the-journey-forward/
A quick overview of some ways publishers can collaborate with each other:
https://stonemaiergames.com/co-publishing-is-true-collaboration-possible/
What makes a great “wow” moment in a mass-market game?
The basic steps in finalizing and submitting your game’s files to the manufacturer:
https://boardgamedesigncourse.com/how-to-finalize-and-submit-files-to-your-manufacturer/