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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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December 06, 2021 December 06, 2021/ Cardboard Edison

Lore that’s more than fluff: pointers for designing worlds and characters that resonate mechanically and thematically:

https://shippboardgames.blogspot.com/2021/12/non-narrative-characters.html

December 06, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 03, 2021 December 03, 2021/ Cardboard Edison

Cool math things that tabletop game designers should know about (video)

December 03, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 01, 2021 December 01, 2021/ Cardboard Edison

Why it’s hard for a board game to create an immersive experience, and three different ways they can accomplish it anyway:

https://cardboardmountain.com/can-board-games-be-immersive/

December 01, 2021/ Cardboard Edison/
theory

Cardboard Edison

December 01, 2021 December 01, 2021/ Cardboard Edison

Two sites for creating AI-generated artwork:

https://www.artbreeder.com/

https://www.wombo.art/

December 01, 2021/ Cardboard Edison/
prototyping

Cardboard Edison

December 01, 2021 December 01, 2021/ Cardboard Edison

Your board game design fell off the rails—now what? A discussion about what to do when a design just isn’t working. (video)

December 01, 2021/ Cardboard Edison/
process

Cardboard Edison

November 29, 2021 November 29, 2021/ Cardboard Edison

Final steps to take before finalizing your print run with a manufacturer:

https://boardgamedesigncourse.com/getting-your-game-manufactured-after-locking-in-your-orders/

November 29, 2021/ Cardboard Edison/
publishing

Cardboard Edison

November 29, 2021 November 29, 2021/ Cardboard Edison

Our latest infographic shows how the board game design community, publishers, and licensing contracts have changed in recent years:

https://www.patreon.com/posts/board-game-59032465

November 29, 2021/ Cardboard Edison/
licensing, industry, featured

Cardboard Edison

November 27, 2021 November 27, 2021/ Cardboard Edison

Pitching to reviewers: do’s and don’ts, pitfalls to avoid, and best practices to follow when promoting your game (video)

November 27, 2021/ Cardboard Edison/
industry

Cardboard Edison

November 24, 2021 November 24, 2021/ Cardboard Edison

Early steps in board game design: pointers for making your first prototype:

https://lootbaggames.wordpress.com/2021/11/19/the-leap-from-imaginative-to-creative-making-a-prototype/

November 24, 2021/ Cardboard Edison/
prototyping

Cardboard Edison

November 24, 2021 November 24, 2021/ Cardboard Edison

A conversation about how games can create rewarding experiences for players (video)

November 24, 2021/ Cardboard Edison/
theory

Cardboard Edison

November 24, 2021 November 24, 2021/ Cardboard Edison

Reviewing your game’s digital and physical proofs: why it’s so important and how to do it:

https://boardgamedesigncourse.com/why-reviewing-your-digital-and-physical-proofs-thoroughly-is-so-important/

November 24, 2021/ Cardboard Edison/
publishing

Cardboard Edison

November 22, 2021 November 22, 2021/ Cardboard Edison

What makes you want to work with a co-designer? A Twitter board game design community discussion:

https://twitter.com/Drawnonward/status/1462164093758935041

November 22, 2021/ Cardboard Edison/
process

Cardboard Edison

November 22, 2021 November 22, 2021/ Cardboard Edison

A defense of “point salad” games and incremental progress toward a win condition:

http://sedjtroll.blogspot.com/2019/01/incremental-progress-and-point-salads.html

November 22, 2021/ Cardboard Edison/
theory

Cardboard Edison

November 20, 2021 November 20, 2021/ Cardboard Edison

5 advantages of making board games (that aren’t money):

http://www.niallcrabtree.com/blog/the-advantages-of-making-board-games-that-isnt-money

November 20, 2021/ Cardboard Edison/
industry

Cardboard Edison

November 20, 2021 November 20, 2021/ Cardboard Edison

Game design lessons, revisited with eight more years of experience (video)

November 20, 2021/ Cardboard Edison/
theory, process, prototyping, rules

Cardboard Edison

November 20, 2021 November 20, 2021/ Cardboard Edison

A discussion about the dichotomy between a games structure, and it's content (audio)

https://omny.fm/shows/fun-problems/19-structure-vs-content

November 20, 2021/ Cardboard Edison/
podcasts, theory, process

Cardboard Edison

November 20, 2021 November 20, 2021/ Cardboard Edison

What does the future look like when you lose your partner who is also your co-designer? (audio)

http://www.buildingthegamepodcast.com/episode-492-the-journey-forward/

November 20, 2021/ Cardboard Edison/
podcasts, industry

Cardboard Edison

November 18, 2021 November 18, 2021/ Cardboard Edison

A quick overview of some ways publishers can collaborate with each other:

https://stonemaiergames.com/co-publishing-is-true-collaboration-possible/

November 18, 2021/ Cardboard Edison/
publishing

Cardboard Edison

November 17, 2021 November 17, 2021/ Cardboard Edison

What makes a great “wow” moment in a mass-market game?

https://mojo-nation.com/talking-games-splat-pie-face-lift-off-drone-home-makes-great-wow-moment-games-must-mass-market/

November 17, 2021/ Cardboard Edison/
theory, industry

Cardboard Edison

November 15, 2021 November 15, 2021/ Cardboard Edison

The basic steps in finalizing and submitting your game’s files to the manufacturer:

https://boardgamedesigncourse.com/how-to-finalize-and-submit-files-to-your-manufacturer/

November 15, 2021/ Cardboard Edison/
publishing

Cardboard Edison

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