Lore that’s more than fluff: pointers for designing worlds and characters that resonate mechanically and thematically:
https://shippboardgames.blogspot.com/2021/12/non-narrative-characters.html
Lore that’s more than fluff: pointers for designing worlds and characters that resonate mechanically and thematically:
https://shippboardgames.blogspot.com/2021/12/non-narrative-characters.html
Final steps to take before finalizing your print run with a manufacturer:
https://boardgamedesigncourse.com/getting-your-game-manufactured-after-locking-in-your-orders/
A defense of “point salad” games and incremental progress toward a win condition:
http://sedjtroll.blogspot.com/2019/01/incremental-progress-and-point-salads.html
5 advantages of making board games (that aren’t money):
http://www.niallcrabtree.com/blog/the-advantages-of-making-board-games-that-isnt-money
What does the future look like when you lose your partner who is also your co-designer? (audio)
http://www.buildingthegamepodcast.com/episode-492-the-journey-forward/
A quick overview of some ways publishers can collaborate with each other:
https://stonemaiergames.com/co-publishing-is-true-collaboration-possible/
The basic steps in finalizing and submitting your game’s files to the manufacturer:
https://boardgamedesigncourse.com/how-to-finalize-and-submit-files-to-your-manufacturer/