Our latest infographic shows how the board game design community, publishers, and licensing contracts have changed in recent years:
A defense of “point salad” games and incremental progress toward a win condition:
http://sedjtroll.blogspot.com/2019/01/incremental-progress-and-point-salads.html
5 advantages of making board games (that aren’t money):
http://www.niallcrabtree.com/blog/the-advantages-of-making-board-games-that-isnt-money
What does the future look like when you lose your partner who is also your co-designer? (audio)
http://www.buildingthegamepodcast.com/episode-492-the-journey-forward/
A quick overview of some ways publishers can collaborate with each other:
https://stonemaiergames.com/co-publishing-is-true-collaboration-possible/
The basic steps in finalizing and submitting your game’s files to the manufacturer:
https://boardgamedesigncourse.com/how-to-finalize-and-submit-files-to-your-manufacturer/
How to import a set of cards into Tabletop Simulator:
https://blog.tabletopsimulator.com/blog/create-cards-for-your-game-with-tts
Why you should write your rulebooks in the second person:
https://boardgamegeek.com/blogpost/124785/writing-rules-pronouns
Breaking down the cost of a board game: Where does all the money go?
https://boardgamegeek.com/blogpost/123110/kickstarter-games-price-breakdown
