Complexity in board games, and how designers can help acclimate players to more complex ideas:
10 ways of modifying a game’s scoring to keep everyone in the game:
https://www.thedarkimp.com/blog/2021/11/11/10-ways-to-modify-scoring-to-keep-everyone-in-the-game/
How to figure out if your game is worth continuing to work on, at each step of the process:
https://shippboardgames.blogspot.com/2021/11/the-secret-sauce.html
Three methods of balancing your board game:
https://boardgamedesigncourse.com/3-great-ways-to-balance-your-game/
How board games go from Kickstarter to customers—an overview of the manufacturing, shipping, and fulfillment process:
https://www.fulfillrite.com/blog/how-board-games-go-from-kickstarter-to-you/
Options for getting a professional-quality prototype of your board or card game printed:
https://boardgamedesigncourse.com/the-top-5-places-to-get-your-board-game-prototype-made/
Board game designers discuss dropping one project for another, even after putting in a lot of work on it:
https://boardgamegeek.com/thread/2745879/have-you-ever-worked-game-years-just-start-working
Thoughts on asymmetry and balance in “good” game design:
https://boardgamegeek.com/blogpost/123979/asymmetry-and-balance
3 common mistakes Kickstarters make when it comes to fulfillment, and how to avoid them:
https://www.fulfillrite.com/blog/top-3-fulfillment-mistakes-kickstarters-make-and-how-to-avoid-them/
Tips for writing a clear, concise elevator pitch for your game that quickly conveys all the information a publisher needs to begin evaluating it:
https://shippboardgames.blogspot.com/2021/10/elevator-pitches.html
