“Someone will find the shortcuts and exploits in your game that you didn’t expect. And people will do what it takes to win, even if it isn’t fun.”
What do “interrupts” bring to turn-based games? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2569993/what-do-interrupts-bring-turn-based-games
The “acquire, build, score” framework for looking at game designs:
https://doriadar.medium.com/abs-the-formula-for-building-games-about-building-9f4fb8ce6396
The benefits of discovering your game design biases, and how to do it:
http://www.phantomknightgames.com/news/discovering-your-game-design-biases/
Sample rulebook template in a Google doc:
https://docs.google.com/document/d/1-scVt3i6coNWHx6wOqPMq4701yv2sUtJ5yO7rhuIW_k/edit
Making sure your board game box label requirements are met:
https://boardgamedesigncourse.com/making-sure-your-board-game-box-label-requirements-are-met/
How to create Facebook ads for a Kickstarter campaign:
https://crowdfundingnerds.com/facebook-ads-for-your-kickstarter/
Pointers for creating, running—and making the best use of leads from—ads for your Kickstarter campaign (audio):
https://meeplemarketing.com/navigating-ads-with-brenna-noonan/
Tips on how to make your game stand out in the retail market (audio)
https://www.boardgamedesignlab.com/how-to-stand-out-in-retail-with-aj-brandon
Some common mistakes to watch out for, especially if you are a new designer (part 1, audio)
https://omny.fm/shows/fun-problems/2-common-mistakes-new-designers-make-part-1
