How math can make your games better (audio)
https://www.boardgamedesignlab.com/using-math-to-design-better-games-with-emerson-matsuuchi
Tips & Resources for Board Game Designers
How math can make your games better (audio)
https://www.boardgamedesignlab.com/using-math-to-design-better-games-with-emerson-matsuuchi
Game designers discuss various ways into and through the board game industry (video)
17 sales techniques that could be adapted to board game selling:
https://stonemaiergames.com/17-sales-techniques-worth-exploring/
How board game distribution works (video)
Examples of heavier games with streamlined rulebooks—a BGG designers forum discussion:
https://boardgamegeek.com/thread/2558470/examples-streamlined-rulebooks-heavier-games
The basics of bidding: common auction types in board games:
https://www.thedarkimp.com/blog/2020/12/10/what-is-a-bidding-game/
Creating print-and-play files—a practical guide with specifications for printer-friendly PNPs:
How to playtest your game: a roundtable discussion about how to get the best results from playtesters, plus common mistakes and how to avoid them (video)
How to start a business as a game designer: registering an LLC, opening a bank account, trademarks, taxes, and more (video)
“idk who needs to hear this but complexity isn’t a substitute for quality in game design”
Geoff Engelstein talks about how the industry has changed (audio)
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-130-geoff-engelstein
Discussion of the hand management mechanic in games (audio)
How to put together a marketing strategy to grow an audience for your game: product positioning, conventions, digital marketing, community building, and more (video)
Pointers for coming up with stretch goals that won’t break the bank:
https://boardgamedesigncourse.com/5-stretch-goals-for-your-board-game/
An analysis of gender-inclusive language and imagery in top-ranked board game rulebooks:
Step-by-step instructions for testing and running Facebook ads for a Kickstarter campaign:
Various ways players can choose tiles in a game—a Twitter board game design discussion:
https://twitter.com/WeirdGiraffes/status/1333972141193252866
Pitching your game to publishers in the era of social distancing (video)
When to add variable content to your game:
https://subsurfacegames.ca/2020/12/03/when-to-add-variability/
Morten Monrad Pederson on running a business creating solo modes for board games:
https://www.diagonalmove.com/interview-morten-monrad-pedersen-founder-of-automa-factory/