The Building Block of Meaning in board games (audio)
Fun ways to sneak science and education into games (audio):
http://www.buildingthegamepodcast.com/episode-442-science-gets-sneaky/
Some unique and tested ways to promote your game (audio):
https://www.boardgamedesignlab.com/how-to-promote-a-game-with-allen-wolf
Lots of pointers for pitching your game to a publisher: before, during, and after the pitch:
http://www.weirdgiraffegames.com/carla/wordpress/2020/11/23/pitching-your-game/
How to write a rulebook, section by section:
https://medium.com/@tim.chuon/how-to-write-a-good-board-game-rulebook-5e66cd9f7e40
The importance of good graphics in your prototypes (audio)
http://www.buildingthegamepodcast.com/episode-440-prototypes-get-graphic/
Discussion: What was your favorite moment as a game designer?
https://boardgamegeek.com/thread/2542705/what-was-your-favorite-moment-game-designer
A big list of worker-placement mechanisms:
https://docs.google.com/document/d/1vlW2J66mjMo3xqGgEppn1lz3t7gPOaroAQ1C6eG63jc/edit
Games that disrupt the flow of play but somehow get away with it—a Twitter board game design discussion:
https://twitter.com/cardgamedesign1/status/1326311923789520899
Creating Kickstarter pledge levels that attract backers without overwhelming them:
https://boardgamedesigncourse.com/how-to-create-kickstarter-pledge-levels/
