How to request a quote from a board game manufacturer:
https://boardgamedesigncourse.com/how-to-get-a-board-game-quote-from-a-manufacturer/
Tips & Resources for Board Game Designers
How to request a quote from a board game manufacturer:
https://boardgamedesigncourse.com/how-to-get-a-board-game-quote-from-a-manufacturer/
Considerations when designing the math that underlies your game:
https://twitter.com/KevinWilson42/status/1323469064828846083
Important points to know if you want to be a professional board game designer (video)
Tips for using clearer language when writing rules:
A discussion on narrative in games and how games can be used to tell stories (video)
Introduction to the graphic design process for board games (video)
A deeper look at games that use a “qualifier” mechanic, where each player must pass a certain bar in order to win:
Pointers for finding the right reviewers for your game:
Introduction to using Datamerge to easily create cards:
Peggy Brown on the creative process and shutting out noise, pitching and defining opportunities, and more (audio):
How to get involved with virtual playtesting groups (video)
Notes on designing solo modes for board games (video):
https://virtualplaytesting.com/2020/10/gaming-for-one-designing-solo-modes-with-david-digby/
A thorough rulebook editing style guide:
Designing games with a strong focus on story and narrative (video)
What are megagames?
https://www.universityxp.com/blog/2020/10/22/what-are-megagames
Basics of escape-room design: narrative, puzzles, and more (video)
Board game designers share their favorite resources for people just getting started with design:
“this obviously doesn’t apply to every game but fun is always more important than balance. balance serves fun. balance is not, by itself, fun. it’s entirely possible to balance all the fun out of a game.”
“Better to have playtested and crashed than never playtested at all.”
The mental and emotional hurdles of making your first board game:
https://boardgamegeek.com/thread/2523310/nobody-ever-talks-about-mentalemotional-aspect-mak