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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
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    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
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November 05, 2020 November 05, 2020/ Cardboard Edison

How to request a quote from a board game manufacturer:

https://boardgamedesigncourse.com/how-to-get-a-board-game-quote-from-a-manufacturer/

November 05, 2020/ Cardboard Edison/
publishing

Cardboard Edison

November 05, 2020 November 05, 2020/ Cardboard Edison

Considerations when designing the math that underlies your game:

https://twitter.com/KevinWilson42/status/1323469064828846083

November 05, 2020/ Cardboard Edison/
theory

Cardboard Edison

November 05, 2020 November 05, 2020/ Cardboard Edison

Important points to know if you want to be a professional board game designer (video)

November 05, 2020/ Cardboard Edison/
industry

Cardboard Edison

November 02, 2020 November 02, 2020/ Cardboard Edison

Tips for using clearer language when writing rules:

https://twitter.com/DanielSolis/status/1322903733060206592

November 02, 2020/ Cardboard Edison/
rules

Cardboard Edison

October 31, 2020 October 31, 2020/ Cardboard Edison

A discussion on narrative in games and how games can be used to tell stories (video)

October 31, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 31, 2020 October 31, 2020/ Cardboard Edison

Introduction to the graphic design process for board games (video)

October 31, 2020/ Cardboard Edison/
publishing

Cardboard Edison

October 30, 2020 October 30, 2020/ Cardboard Edison

A deeper look at games that use a “qualifier” mechanic, where each player must pass a certain bar in order to win:

http://www.gamesprecipice.com/qualifiers-ii/

October 30, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 26, 2020 October 26, 2020/ Cardboard Edison

Pointers for finding the right reviewers for your game:

https://boardgamedesigncourse.com/finding-the-right-board-game-reviewers-and-influencers-for-your-game/

October 26, 2020/ Cardboard Edison/
industry

Cardboard Edison

October 26, 2020 October 26, 2020/ Cardboard Edison

Introduction to using Datamerge to easily create cards:

https://resonym.com/datamerge-the-basics/

October 26, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

October 24, 2020 October 24, 2020/ Cardboard Edison

Peggy Brown on the creative process and shutting out noise, pitching and defining opportunities, and more (audio):

https://toybook.com/peggy-brown-power-kid-podcast/

October 24, 2020/ Cardboard Edison/
licensing, industry, process, podcasts

Cardboard Edison

October 24, 2020 October 24, 2020/ Cardboard Edison

How to get involved with virtual playtesting groups (video)

See also: https://cardboardedison.com/playtest-groups

October 24, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

Notes on designing solo modes for board games (video):

https://virtualplaytesting.com/2020/10/gaming-for-one-designing-solo-modes-with-david-digby/

October 23, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

A thorough rulebook editing style guide:

https://cur.by/styleguide

October 23, 2020/ Cardboard Edison/
rules

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

Designing games with a strong focus on story and narrative (video)

October 23, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

What are megagames?

https://www.universityxp.com/blog/2020/10/22/what-are-megagames

October 23, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

Basics of escape-room design: narrative, puzzles, and more (video)

October 23, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

Board game designers share their favorite resources for people just getting started with design:

https://twitter.com/emmalarkins/status/1319447486390439936

October 23, 2020/ Cardboard Edison/
process, theory, prototyping, industry

Cardboard Edison

October 21, 2020 October 21, 2020/ Cardboard Edison
“this obviously doesn’t apply to every game but fun is always more important than balance. balance serves fun. balance is not, by itself, fun. it’s entirely possible to balance all the fun out of a game.”
— Calvin Wong
October 21, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 21, 2020 October 21, 2020/ Cardboard Edison
“Better to have playtested and crashed than never playtested at all.”
— Mandela Fernandez-Grandon
October 21, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

October 18, 2020 October 18, 2020/ Cardboard Edison

The mental and emotional hurdles of making your first board game:

https://boardgamegeek.com/thread/2523310/nobody-ever-talks-about-mentalemotional-aspect-mak

October 18, 2020/ Cardboard Edison/
process

Cardboard Edison

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