Pointers for creating, running—and making the best use of leads from—ads for your Kickstarter campaign (audio):
https://meeplemarketing.com/navigating-ads-with-brenna-noonan/
Tips & Resources for Board Game Designers
Pointers for creating, running—and making the best use of leads from—ads for your Kickstarter campaign (audio):
https://meeplemarketing.com/navigating-ads-with-brenna-noonan/
What tends to work—and not work—in digital adaptations of board games:
What is a eurogame?
Pointers for pitching your game to different audiences: players, playtesters, publishers, and retailers (video)
A deep dive into Kickstarter referrals and where backers really come from:
Tips on how to make your game stand out in the retail market (audio)
https://www.boardgamedesignlab.com/how-to-stand-out-in-retail-with-aj-brandon
Some common mistakes to watch out for, especially if you are a new designer (part 1, audio)
https://omny.fm/shows/fun-problems/2-common-mistakes-new-designers-make-part-1
Tips for remaining engaged with Kickstarter backers after the campaign ends:
Pointers and pitfalls for making a game based on existing intellectual property (video)
How math can make your games better (audio)
https://www.boardgamedesignlab.com/using-math-to-design-better-games-with-emerson-matsuuchi
Game designers discuss various ways into and through the board game industry (video)
17 sales techniques that could be adapted to board game selling:
https://stonemaiergames.com/17-sales-techniques-worth-exploring/
How board game distribution works (video)
Examples of heavier games with streamlined rulebooks—a BGG designers forum discussion:
https://boardgamegeek.com/thread/2558470/examples-streamlined-rulebooks-heavier-games
The basics of bidding: common auction types in board games:
https://www.thedarkimp.com/blog/2020/12/10/what-is-a-bidding-game/
Creating print-and-play files—a practical guide with specifications for printer-friendly PNPs:
How to playtest your game: a roundtable discussion about how to get the best results from playtesters, plus common mistakes and how to avoid them (video)
How to start a business as a game designer: registering an LLC, opening a bank account, trademarks, taxes, and more (video)
“idk who needs to hear this but complexity isn’t a substitute for quality in game design”
Geoff Engelstein talks about how the industry has changed (audio)
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-130-geoff-engelstein