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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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prototyping
process
rules
licensing
publishing
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December 09, 2020 December 09, 2020/ Cardboard Edison

Discussion of the hand management mechanic in games (audio)

https://meeplenation.libsyn.com/0347-hand-management-games

December 09, 2020/ Cardboard Edison/
podcasts, theory, process

Cardboard Edison

December 08, 2020 December 08, 2020/ Cardboard Edison

How to put together a marketing strategy to grow an audience for your game: product positioning, conventions, digital marketing, community building, and more (video)

December 08, 2020/ Cardboard Edison/
publishing

Cardboard Edison

December 08, 2020 December 08, 2020/ Cardboard Edison

Pointers for coming up with stretch goals that won’t break the bank:

https://boardgamedesigncourse.com/5-stretch-goals-for-your-board-game/

December 08, 2020/ Cardboard Edison/
publishing

Cardboard Edison

December 07, 2020 December 07, 2020/ Cardboard Edison

An analysis of gender-inclusive language and imagery in top-ranked board game rulebooks:

http://analoggamestudies.org/2020/12/an-analysis-of-gender-inclusive-language-and-imagery-in-top-ranked-board-game-rulebooks/

December 07, 2020/ Cardboard Edison/
rules

Cardboard Edison

December 05, 2020 December 05, 2020/ Cardboard Edison

Step-by-step instructions for testing and running Facebook ads for a Kickstarter campaign:

https://boardgamedesigncourse.com/how-to-test-and-run-kickstarter-facebook-ads-for-your-board-game-campaign/

December 05, 2020/ Cardboard Edison/
publishing

Cardboard Edison

December 05, 2020 December 05, 2020/ Cardboard Edison

Various ways players can choose tiles in a game—a Twitter board game design discussion:

https://twitter.com/WeirdGiraffes/status/1333972141193252866

December 05, 2020/ Cardboard Edison/
theory

Cardboard Edison

December 04, 2020 December 04, 2020/ Cardboard Edison

Pitching your game to publishers in the era of social distancing (video)

December 04, 2020/ Cardboard Edison/
licensing

Cardboard Edison

December 04, 2020 December 04, 2020/ Cardboard Edison

When to add variable content to your game:

https://subsurfacegames.ca/2020/12/03/when-to-add-variability/

December 04, 2020/ Cardboard Edison/
process

Cardboard Edison

December 04, 2020 December 04, 2020/ Cardboard Edison

Morten Monrad Pederson on running a business creating solo modes for board games:

https://www.diagonalmove.com/interview-morten-monrad-pedersen-founder-of-automa-factory/

December 04, 2020/ Cardboard Edison/
industry

Cardboard Edison

December 04, 2020 December 04, 2020/ Cardboard Edison

The Building Block of Meaning in board games (audio)

https://indieboardgamedesigners.com/charlie-mccarron/

December 04, 2020/ Cardboard Edison/
podcasts, theory, process

Cardboard Edison

November 28, 2020 November 28, 2020/ Cardboard Edison

Fun ways to sneak science and education into games (audio):

http://www.buildingthegamepodcast.com/episode-442-science-gets-sneaky/

November 28, 2020/ Cardboard Edison/
podcasts, industry, theory

Cardboard Edison

November 27, 2020 November 27, 2020/ Cardboard Edison

Some unique and tested ways to promote your game (audio):

https://www.boardgamedesignlab.com/how-to-promote-a-game-with-allen-wolf

November 27, 2020/ Cardboard Edison/
podcasts, industry, publishing

Cardboard Edison

November 24, 2020 November 24, 2020/ Cardboard Edison

How to network in the board game industry (video)

November 24, 2020/ Cardboard Edison/
industry

Cardboard Edison

November 23, 2020 November 23, 2020/ Cardboard Edison
“Playtesting isn’t just about testing balance/optimization/number crunching; it’s about finding out whether your design intentions come through to people other than yourself.”
— Aaron Lim
November 23, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

November 23, 2020 November 23, 2020/ Cardboard Edison

Factors to consider in setting your game’s MSRP, and why it’s more complicated than just “five times cost”:

https://medium.com/@fantastic.factories/setting-the-msrp-of-your-board-game-and-why-you-shouldnt-use-the-5x-landed-cost-rule-685808eb7e5f

November 23, 2020/ Cardboard Edison/
publishing

Cardboard Edison

November 23, 2020 November 23, 2020/ Cardboard Edison

Lots of pointers for pitching your game to a publisher: before, during, and after the pitch:

http://www.weirdgiraffegames.com/carla/wordpress/2020/11/23/pitching-your-game/

November 23, 2020/ Cardboard Edison/
licensing

Cardboard Edison

November 23, 2020 November 23, 2020/ Cardboard Edison

How to write a rulebook, section by section:

https://medium.com/@tim.chuon/how-to-write-a-good-board-game-rulebook-5e66cd9f7e40

November 23, 2020/ Cardboard Edison/
rules

Cardboard Edison

November 21, 2020 November 21, 2020/ Cardboard Edison
“Be careful not to sacrifice playability in order to keep a mechanism in a game that players don’t get until several plays in. They may never make it through or past the first play if the game is too clever.”
— Sen-Foong Lim
November 21, 2020/ Cardboard Edison/
theory

Cardboard Edison

November 21, 2020 November 21, 2020/ Cardboard Edison

The importance of good graphics in your prototypes (audio)

http://www.buildingthegamepodcast.com/episode-440-prototypes-get-graphic/

November 21, 2020/ Cardboard Edison/
podcasts, prototyping, playtesting

Cardboard Edison

November 19, 2020 November 19, 2020/ Cardboard Edison

Discussion: What was your favorite moment as a game designer?

https://boardgamegeek.com/thread/2542705/what-was-your-favorite-moment-game-designer

November 19, 2020/ Cardboard Edison/
industry

Cardboard Edison

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