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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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November 16, 2020 November 16, 2020/ Cardboard Edison

Why it’s important to pay attention to how players feel at the end of your game:

https://twitter.com/gengelstein/status/1327826194784526338

November 16, 2020/ Cardboard Edison/
theory

Cardboard Edison

November 13, 2020 November 13, 2020/ Cardboard Edison
“It’s important that when you sign a deal for your games, you sign with somebody that you trust based on their previous games.”
— Julio E. Nazario
November 13, 2020/ Cardboard Edison/
licensing

Cardboard Edison

November 12, 2020 November 12, 2020/ Cardboard Edison
“No time spent studying game design can really substitute for the real thing, sitting down and trying to design a game. It is in this moment, and the many moments of iterating, playtesting and reflecting afterwards, that you truly hone the craft of game designing.”
— Matthew Dunstan
November 12, 2020/ Cardboard Edison/
process

Cardboard Edison

November 12, 2020 November 12, 2020/ Cardboard Edison

Bruno Cathala on co-designing, the most important part of game design, playing more games, and more (audio):

http://playerlair.net/bruno-cathala/

November 12, 2020/ Cardboard Edison/
process, podcasts

Cardboard Edison

November 12, 2020 November 12, 2020/ Cardboard Edison

A big list of worker-placement mechanisms:

https://docs.google.com/document/d/1vlW2J66mjMo3xqGgEppn1lz3t7gPOaroAQ1C6eG63jc/edit

November 12, 2020/ Cardboard Edison/
theory

Cardboard Edison

November 10, 2020 November 10, 2020/ Cardboard Edison

Games that disrupt the flow of play but somehow get away with it—a Twitter board game design discussion:

https://twitter.com/cardgamedesign1/status/1326311923789520899

November 10, 2020/ Cardboard Edison/
theory

Cardboard Edison

November 10, 2020 November 10, 2020/ Cardboard Edison

Creating Kickstarter pledge levels that attract backers without overwhelming them:

https://boardgamedesigncourse.com/how-to-create-kickstarter-pledge-levels/

November 10, 2020/ Cardboard Edison/
publishing

Cardboard Edison

November 05, 2020 November 05, 2020/ Cardboard Edison

The value of being an active member of a board game design community (video)

November 05, 2020/ Cardboard Edison/
industry, process

Cardboard Edison

November 05, 2020 November 05, 2020/ Cardboard Edison

Ways that game designers should think about “time”—beyond just game length (video)

November 05, 2020/ Cardboard Edison/
theory

Cardboard Edison

November 05, 2020 November 05, 2020/ Cardboard Edison

How to request a quote from a board game manufacturer:

https://boardgamedesigncourse.com/how-to-get-a-board-game-quote-from-a-manufacturer/

November 05, 2020/ Cardboard Edison/
publishing

Cardboard Edison

November 05, 2020 November 05, 2020/ Cardboard Edison

Considerations when designing the math that underlies your game:

https://twitter.com/KevinWilson42/status/1323469064828846083

November 05, 2020/ Cardboard Edison/
theory

Cardboard Edison

November 05, 2020 November 05, 2020/ Cardboard Edison

Important points to know if you want to be a professional board game designer (video)

November 05, 2020/ Cardboard Edison/
industry

Cardboard Edison

November 02, 2020 November 02, 2020/ Cardboard Edison

Tips for using clearer language when writing rules:

https://twitter.com/DanielSolis/status/1322903733060206592

November 02, 2020/ Cardboard Edison/
rules

Cardboard Edison

October 31, 2020 October 31, 2020/ Cardboard Edison

A discussion on narrative in games and how games can be used to tell stories (video)

October 31, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 31, 2020 October 31, 2020/ Cardboard Edison

Introduction to the graphic design process for board games (video)

October 31, 2020/ Cardboard Edison/
publishing

Cardboard Edison

October 30, 2020 October 30, 2020/ Cardboard Edison

A deeper look at games that use a “qualifier” mechanic, where each player must pass a certain bar in order to win:

http://www.gamesprecipice.com/qualifiers-ii/

October 30, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 26, 2020 October 26, 2020/ Cardboard Edison

Pointers for finding the right reviewers for your game:

https://boardgamedesigncourse.com/finding-the-right-board-game-reviewers-and-influencers-for-your-game/

October 26, 2020/ Cardboard Edison/
industry

Cardboard Edison

October 26, 2020 October 26, 2020/ Cardboard Edison

Introduction to using Datamerge to easily create cards:

https://resonym.com/datamerge-the-basics/

October 26, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

October 24, 2020 October 24, 2020/ Cardboard Edison

Peggy Brown on the creative process and shutting out noise, pitching and defining opportunities, and more (audio):

https://toybook.com/peggy-brown-power-kid-podcast/

October 24, 2020/ Cardboard Edison/
licensing, industry, process, podcasts

Cardboard Edison

October 24, 2020 October 24, 2020/ Cardboard Edison

How to get involved with virtual playtesting groups (video)

See also: https://cardboardedison.com/playtest-groups

October 24, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

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