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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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prototyping
process
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licensing
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October 23, 2020 October 23, 2020/ Cardboard Edison

Notes on designing solo modes for board games (video):

https://virtualplaytesting.com/2020/10/gaming-for-one-designing-solo-modes-with-david-digby/

October 23, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

A thorough rulebook editing style guide:

https://cur.by/styleguide

October 23, 2020/ Cardboard Edison/
rules

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

Designing games with a strong focus on story and narrative (video)

October 23, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

What are megagames?

https://www.universityxp.com/blog/2020/10/22/what-are-megagames

October 23, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

Basics of escape-room design: narrative, puzzles, and more (video)

October 23, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 23, 2020 October 23, 2020/ Cardboard Edison

Board game designers share their favorite resources for people just getting started with design:

https://twitter.com/emmalarkins/status/1319447486390439936

October 23, 2020/ Cardboard Edison/
process, theory, prototyping, industry

Cardboard Edison

October 21, 2020 October 21, 2020/ Cardboard Edison
“this obviously doesn’t apply to every game but fun is always more important than balance. balance serves fun. balance is not, by itself, fun. it’s entirely possible to balance all the fun out of a game.”
— Calvin Wong
October 21, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 21, 2020 October 21, 2020/ Cardboard Edison
“Better to have playtested and crashed than never playtested at all.”
— Mandela Fernandez-Grandon
October 21, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

October 18, 2020 October 18, 2020/ Cardboard Edison

The mental and emotional hurdles of making your first board game:

https://boardgamegeek.com/thread/2523310/nobody-ever-talks-about-mentalemotional-aspect-mak

October 18, 2020/ Cardboard Edison/
process

Cardboard Edison

October 18, 2020 October 18, 2020/ Cardboard Edison
Screen Shot 2020-10-18 at 9.33.36 PM.png

Free vector graphics, great for prototyping:

https://www.vecteezy.com/

October 18, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

October 16, 2020 October 16, 2020/ Cardboard Edison

A whirlwind tour of the tabletop gaming industry and how it works (video)

October 16, 2020/ Cardboard Edison/
industry

Cardboard Edison

October 16, 2020 October 16, 2020/ Cardboard Edison

The basics of dexterity games:

https://dailyworkerplacement.com/2020/10/16/dexterity-games-a-closer-look/

October 16, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 14, 2020 October 14, 2020/ Cardboard Edison

Ideas vs. execution: which is more important in game design? (video)

October 14, 2020/ Cardboard Edison/
process, industry

Cardboard Edison

October 13, 2020 October 13, 2020/ Cardboard Edison

Tabletop gaming industry job listings:

https://www.facebook.com/groups/TabletopJobs

October 13, 2020/ Cardboard Edison/
industry

Cardboard Edison

October 13, 2020 October 13, 2020/ Cardboard Edison

What things make board games less accessible for new players? A Twitter board game design discussion:

https://twitter.com/alleycatgames/status/1315652730464198656

October 13, 2020/ Cardboard Edison/
industry

Cardboard Edison

October 12, 2020 October 12, 2020/ Cardboard Edison

Guidelines for planning out the year leading up to your Kickstarter campaign’s launch:

https://boardgamedesigncourse.com/12-things-to-plan-for-before-you-even-think-of-launching-a-kickstarter-board-game-campaign/

October 12, 2020/ Cardboard Edison/
publishing

Cardboard Edison

October 10, 2020 October 10, 2020/ Cardboard Edison

Notes on game designer intentionality: how to make the game do what you want it to do:

https://twitter.com/KevinWilson42/status/1314736784669126656

October 10, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 08, 2020 October 08, 2020/ Cardboard Edison

Pros and cons to self-publishing vs. working with a publisher:

https://stonemaiergames.com/self-publishing-vs-working-with-a-publisher-ks-lesson-275/

October 08, 2020/ Cardboard Edison/
licensing, publishing

Cardboard Edison

October 08, 2020 October 08, 2020/ Cardboard Edison

Considering “game feel” throughout the game design process (video)

October 08, 2020/ Cardboard Edison/
theory

Cardboard Edison

October 08, 2020 October 08, 2020/ Cardboard Edison

How to become a mass-market game inventor:

https://mojo-nation.com/richard-c-levy-ronald-o-weingartner-want-game-inventor/

October 08, 2020/ Cardboard Edison/
industry

Cardboard Edison

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