Notes on designing solo modes for board games (video):
https://virtualplaytesting.com/2020/10/gaming-for-one-designing-solo-modes-with-david-digby/
Tips & Resources for Board Game Designers
Notes on designing solo modes for board games (video):
https://virtualplaytesting.com/2020/10/gaming-for-one-designing-solo-modes-with-david-digby/
A thorough rulebook editing style guide:
Designing games with a strong focus on story and narrative (video)
What are megagames?
https://www.universityxp.com/blog/2020/10/22/what-are-megagames
Basics of escape-room design: narrative, puzzles, and more (video)
Board game designers share their favorite resources for people just getting started with design:
“this obviously doesn’t apply to every game but fun is always more important than balance. balance serves fun. balance is not, by itself, fun. it’s entirely possible to balance all the fun out of a game.”
“Better to have playtested and crashed than never playtested at all.”
The mental and emotional hurdles of making your first board game:
https://boardgamegeek.com/thread/2523310/nobody-ever-talks-about-mentalemotional-aspect-mak
Free vector graphics, great for prototyping:
A whirlwind tour of the tabletop gaming industry and how it works (video)
The basics of dexterity games:
https://dailyworkerplacement.com/2020/10/16/dexterity-games-a-closer-look/
Ideas vs. execution: which is more important in game design? (video)
Tabletop gaming industry job listings:
What things make board games less accessible for new players? A Twitter board game design discussion:
https://twitter.com/alleycatgames/status/1315652730464198656
Guidelines for planning out the year leading up to your Kickstarter campaign’s launch:
Notes on game designer intentionality: how to make the game do what you want it to do:
https://twitter.com/KevinWilson42/status/1314736784669126656
Pros and cons to self-publishing vs. working with a publisher:
https://stonemaiergames.com/self-publishing-vs-working-with-a-publisher-ks-lesson-275/
Considering “game feel” throughout the game design process (video)
How to become a mass-market game inventor:
https://mojo-nation.com/richard-c-levy-ronald-o-weingartner-want-game-inventor/