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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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    • Prototypes
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September 08, 2020 September 08, 2020/ Cardboard Edison

Three perspectives on how board games get made, from prolific publishers with different business models (video)

September 08, 2020/ Cardboard Edison/
licensing, industry

Cardboard Edison

September 08, 2020 September 08, 2020/ Cardboard Edison

A quick exercise to help you find a player-friendly way of describing your game in marketing materials:

https://twitter.com/TerriblyBland/status/1303464609077231618

September 08, 2020/ Cardboard Edison/
industry

Cardboard Edison

September 08, 2020 September 08, 2020/ Cardboard Edison
“Games are better if they hold up to competitive play, but they MUST hold up to non-competitive play. Don’t allow your game to drag on or fall apart if players don’t pursue victory as aggressively as you expected them to.”
— Seth Jaffee
September 08, 2020/ Cardboard Edison/
theory

Cardboard Edison

September 08, 2020 September 08, 2020/ Cardboard Edison
“Don’t automatically conflate a game’s set-up variability with its replayability. After all, based on centuries of evidence, Go and Chess are the most replayable board games. Instead realize that a game’s replayability often results from the variability within its players.”
— W. Eric Martin
September 08, 2020/ Cardboard Edison/
theory

Cardboard Edison

September 08, 2020 September 08, 2020/ Cardboard Edison
“Ideas are a dime a dozen & mean nothing if the work isn’t put in to actually make a game out of it.”
— Jason Dinger
September 08, 2020/ Cardboard Edison/
process

Cardboard Edison

September 08, 2020 September 08, 2020/ Cardboard Edison

Tips for making board game content as a game designer:

http://www.weirdgiraffegames.com/carla/wordpress/2020/09/07/designing-and-content-creation/

September 08, 2020/ Cardboard Edison/
industry

Cardboard Edison

September 05, 2020 September 05, 2020/ Cardboard Edison

Lots of advice for pitching to publishers, plus answers to questions about playtesting and the game design process (video)

September 05, 2020/ Cardboard Edison/
licensing, playtesting, process, industry

Cardboard Edison

September 05, 2020 September 05, 2020/ Cardboard Edison

More tips for making the most of your game design time, whether you’re working solo or with a team:

http://www.weirdgiraffegames.com/carla/wordpress/2020/04/21/maximize-game-design-time-part-2/

see also: http://www.weirdgiraffegames.com/carla/wordpress/2020/04/16/maximizing-your-game-design-time-part-1/

September 05, 2020/ Cardboard Edison/
process

Cardboard Edison

September 05, 2020 September 05, 2020/ Cardboard Edison

Designing games that use real-world economic principles:

https://www.boardgamingwitheducation.com/drwictz/

September 05, 2020/ Cardboard Edison/
theory

Cardboard Edison

September 01, 2020 September 01, 2020/ Cardboard Edison

How to let go in game design: identifying and eliminating bloat from your game (video)

September 01, 2020/ Cardboard Edison/
theory, playtesting

Cardboard Edison

August 31, 2020 August 31, 2020/ Cardboard Edison

Step-by-step instructions for how to relaunch a failed Kickstarter campaign:

https://www.backerkit.com/blog/failed-kickstarter

August 31, 2020/ Cardboard Edison/
publishing

Cardboard Edison

August 31, 2020 August 31, 2020/ Cardboard Edison

Reminders for what to do when you’re ready to order a print run for your board game:

https://brandonthegamedev.com/how-to-order-a-print-run-for-your-board-game-kickstarter/

August 31, 2020/ Cardboard Edison/
publishing

Cardboard Edison

August 31, 2020 August 31, 2020/ Cardboard Edison

A wide-ranging conversation about the physicality of games: how game pieces feel, table presence, cost, functionality, and more:

http://www.weirdgiraffegames.com/carla/wordpress/2020/08/31/the-physicality-of-games-with-daniel-zayas/

August 31, 2020/ Cardboard Edison/
publishing, theory, industry

Cardboard Edison

August 29, 2020 August 29, 2020/ Cardboard Edison

“The Well-Tempered Theme”: A look into the ways in which a game’s theme and mechanics interact to affect the player’s experience (video):

https://www.twitch.tv/videos/717118192

August 29, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

Tips for designing in a virtual world (audio):

http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world

August 28, 2020/ Cardboard Edison/
podcasts, playtesting, industry

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

Just like there are multiple paths to victory in a game, there are multiple ways to find success in this industry (audio):

https://indieboardgamedesigners.com/ta-te-wu/

August 28, 2020/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

T.C. Petty III discusses board game development and how developers work with designers (video)

August 28, 2020/ Cardboard Edison/
industry

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison

Recommended games for designers to play—a Twitter game design discussion:

https://twitter.com/sumfatkid/status/1299065110569381888

August 28, 2020/ Cardboard Edison/
process

Cardboard Edison

August 28, 2020 August 28, 2020/ Cardboard Edison
“I see over a thousand game concepts every year and you must make yours stand out. What’s most important is the game itself; the exciting new game play or game mechanism. So, show me a prototype that brings this to life!”
— Tanya Thompson, Hasbro's head of acquisition for games
August 28, 2020/ Cardboard Edison/
licensing

Cardboard Edison

August 27, 2020 August 27, 2020/ Cardboard Edison

Playtesters share what gets them to sit down and play a prototype:

https://twitter.com/BreakMyGameG/status/1298260766039003140

August 27, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

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