Three perspectives on how board games get made, from prolific publishers with different business models (video)
A quick exercise to help you find a player-friendly way of describing your game in marketing materials:
https://twitter.com/TerriblyBland/status/1303464609077231618
Tips for making board game content as a game designer:
http://www.weirdgiraffegames.com/carla/wordpress/2020/09/07/designing-and-content-creation/
More tips for making the most of your game design time, whether you’re working solo or with a team:
http://www.weirdgiraffegames.com/carla/wordpress/2020/04/21/maximize-game-design-time-part-2/
see also: http://www.weirdgiraffegames.com/carla/wordpress/2020/04/16/maximizing-your-game-design-time-part-1/
Reminders for what to do when you’re ready to order a print run for your board game:
https://brandonthegamedev.com/how-to-order-a-print-run-for-your-board-game-kickstarter/
Tips for designing in a virtual world (audio):
http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world
