“Games are better if they hold up to competitive play, but they MUST hold up to non-competitive play. Don’t allow your game to drag on or fall apart if players don’t pursue victory as aggressively as you expected them to.”
Tips & Resources for Board Game Designers
“Games are better if they hold up to competitive play, but they MUST hold up to non-competitive play. Don’t allow your game to drag on or fall apart if players don’t pursue victory as aggressively as you expected them to.”