Pointers for identifying colonialist tropes in your games and coming up with alternatives:
http://www.phantomknightgames.com/news/decolonizing-your-board-game-design/
Tips & Resources for Board Game Designers
Pointers for identifying colonialist tropes in your games and coming up with alternatives:
http://www.phantomknightgames.com/news/decolonizing-your-board-game-design/
Lots of advice for working with board game reviewers:
http://www.weirdgiraffegames.com/carla/wordpress/2020/08/24/working-with-content-creators/
Tips on how to make the most of your playtest (audio):
“People can only give feedback on the experience they had, not on the experience you’re trying to create.”
A warning about the pitfalls of relying on flavor text:
“Rough and fresh is so much better than polished and done-a-million-times.”
“We don’t just need to pay attention to how mechanics work together but how they FEEL together.”
The role of player agency in creating a positive play experience:
https://www.universityxp.com/blog/2020/8/20/what-is-player-agency
Working with publishers, finding inspiration for game design at your table and much more (audio):
https://ninjavspirates.libsyn.com/who-what-why-s23e07-sit-cooper-sit-good-island
Tips on designing party games and also how to get your game out there (audio):
https://ninjavspirates.libsyn.com/who-what-why-s23e06-on-the-count-of-three-draw
Discussion on the high and lows of the dice rolling mechanic (audio):
How to start an online playtesting group:
https://www.dmrcreativegroup.com/post/how-to-start-an-online-game-design-group
Related: We’ve got a list of existing online playtest groups and when they meet:
“Very often your players make the same ‘mistakes’ over and over, and don’t follow the paved paths you laid out. You add more ‘signs’ in the form of icons, text size, placement, whatever - but they keep making that ‘mistake’. EMBRACE THE MISTAKE. If the players think your game should work a certain way, then make it work that way. Lean into it, rather than fight against it.”
An introduction to scripting in Tabletop Simulator (video)
Julio Nazario on the best places to find prototype components, programs for organizing your designs, game design contests, publisher information, and more:
http://www.weirdgiraffegames.com/carla/wordpress/2020/08/17/rapid-game-making-with-julio-nazario/
Kickstarter’s games team discusses best practices for leading up to a campaign and for after it wraps up (video)
The fun of components plus how one designer took his game from print on demand to signed with a large publisher (audio):
The benefits of collective board game design and development (audio):
The first advice any new board game designer should hear:
http://rockmanorgames.com/2020/08/13/advice-for-aspiring-game-designers-and-publishers/
Grant Rodiek discusses his experiences in self-publishing and licensing his games (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-122-grant-rodiak