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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

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August 12, 2020 August 12, 2020/ Cardboard Edison

Some different ways that wargames approach “sequences of play”—what happens on players’ turns—and how they affect the feel of the game:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/sequences-of-play

August 12, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 12, 2020 August 12, 2020/ Cardboard Edison

Gamers weigh in: What makes a game replayable?

https://twitter.com/MinimumPlayerCt/status/1293317716258910208

August 12, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 10, 2020 August 10, 2020/ Cardboard Edison

Tips for taking extraordinary photos of board games (video):

https://www.youtube.com/playlist?list=PL2YZA86vsX390VZ8QA2p0Lny3FIreebZ_

August 10, 2020/ Cardboard Edison/
publishing

Cardboard Edison

August 10, 2020 August 10, 2020/ Cardboard Edison

Designers discuss if they consider whether a game is “marketable” while working on it:

https://twitter.com/robinwriting/status/1292763911406661638

August 10, 2020/ Cardboard Edison/
process, industry

Cardboard Edison

August 10, 2020 August 10, 2020/ Cardboard Edison
“Not every game idea is playable. Not every playable game is good. Not every good game is publishable. Not every publishable game is marketable. And not every marketable game will find an audience.”
— Steve Dee
August 10, 2020/ Cardboard Edison/
industry

Cardboard Edison

August 10, 2020 August 10, 2020/ Cardboard Edison

Considering why Monopoly’s folk rules exist, and what game designers can learn from that:

http://www.phantomknightgames.com/news/a-tale-of-two-monopolies/

August 10, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 10, 2020 August 10, 2020/ Cardboard Edison

Notes on wargame creation from designer Brian Train: choosing a conflict to model, the design process, unconventional conflicts, and more:

https://www.diagonalmove.com/interview-brian-train-designer-of-colonial-twilight-and-brief-border-wars/

August 10, 2020/ Cardboard Edison/
process, industry

Cardboard Edison

August 10, 2020 August 10, 2020/ Cardboard Edison

How to make your game accommodate higher player counts:

http://www.weirdgiraffegames.com/carla/wordpress/2020/08/10/increasing-player-count/

August 10, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 10, 2020 August 10, 2020/ Cardboard Edison

Thoughts on how the board game industry—and the conventional wisdom about it—is changing:

https://brandonthegamedev.com/in-the-board-game-industry-the-rules-always-change/

August 10, 2020/ Cardboard Edison/
industry

Cardboard Edison

August 08, 2020 August 08, 2020/ Cardboard Edison

Common and not-so-common supplies for making board game prototypes, and where to find them (video)

August 08, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

August 08, 2020 August 08, 2020/ Cardboard Edison

Tips for running a tabletop game Kickstarter campaign, directly from Kickstarter’s games team (video)

August 08, 2020/ Cardboard Edison/
publishing

Cardboard Edison

August 06, 2020 August 06, 2020/ Cardboard Edison

Suggested software for creating rulebooks—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2479752/rules-booklet

August 06, 2020/ Cardboard Edison/
rules

Cardboard Edison

August 05, 2020 August 05, 2020/ Cardboard Edison

Board game developers: who they are, what they do, and how their role is evolving with the industry (audio):

Part 1: https://dicetowernews.libsyn.com/dice-tower-now-689-july-6-2020 (9:44-17:00)

Part 2: https://dicetowernews.libsyn.com/dice-tower-now-691-july-20-2020 (4:44-12:50)

Part 3: https://dicetowernews.libsyn.com/dice-tower-now-693-august-3-2020 (6:53-13:20)

August 05, 2020/ Cardboard Edison/
industry, podcasts

Cardboard Edison

August 05, 2020 August 05, 2020/ Cardboard Edison
“Ideas are great when they’re in your head, but you can’t really figure out just how much promise it has until you get it into a workable, playable prototype.”
— Jason Brooks
August 05, 2020/ Cardboard Edison/
process

Cardboard Edison

August 04, 2020 August 04, 2020/ Cardboard Edison

Lots of pointers for requesting manufacturing quotes:

https://www.manokentgames.com/post/quotes-components-and-companies

August 04, 2020/ Cardboard Edison/
publishing

Cardboard Edison

August 04, 2020 August 04, 2020/ Cardboard Edison

Advanced scripting in Tabletop Simulator: how to create an automated setup button (video)

August 04, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

August 04, 2020 August 04, 2020/ Cardboard Edison

What are the most important things to keep in mind about prototypes? A Twitter board game designers discussion:

https://twitter.com/WhoWhatWhyCast/status/1290292176367357952

August 04, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

August 04, 2020 August 04, 2020/ Cardboard Edison

Swinginess 101: the basics of dice probabilities and how they change the feel of a die roll:

https://twitter.com/ammourazz/status/1290773146187046912

August 04, 2020/ Cardboard Edison/
theory

Cardboard Edison

August 03, 2020 August 03, 2020/ Cardboard Edison

Six points for successfully pitching your game to a publisher in-person…

https://mrbossdesign.blogspot.com/2020/07/six-points-for-pitching-to-publishers.html

…and six points for pitching to a publisher virtually:

https://mrbossdesign.blogspot.com/2020/07/six-pointers-for-virtually-pitching-to.html

August 03, 2020/ Cardboard Edison/
licensing

Cardboard Edison

August 03, 2020 August 03, 2020/ Cardboard Edison

Tabletop industry veterans on how to design games, game design theory, where game design is headed, and what kinds of games people are making in 2020 (video)

August 03, 2020/ Cardboard Edison/
process, industry

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