How to publish your tabletop game, from how and where to pitch to publishers to self-publishing advice (video)

Game mechanics that ruin the game (video)

“make games that you can’t explain with 2 or 3 words because they’ve been too well trod”
— Daniel Newman
“When done well, there is no ‘theme first, mechanism first’. Both enhance each other.”
— David Turczi

Sydney Engelstein, director of game development for Stronghold Games, on working with designers, timelines for signing and publishing games, in-house game design, women in the board game industry, solo variants, and more (video)

“Math is only one tool in a boardgame developer’s toolbox, and not the most important one. If you aren’t a big math person, don’t despair. You definitely don’t need to be good at math to make great games.”
— John Brieger

How to import game components into Tabletop Simulator (video)

Escape room puzzle design workshop (video)