How to publish your tabletop game, from how and where to pitch to publishers to self-publishing advice (video)

Game mechanics that ruin the game (video)

“make games that you can’t explain with 2 or 3 words because they’ve been too well trod”
— Daniel Newman
“When done well, there is no ‘theme first, mechanism first’. Both enhance each other.”
— David Turczi

Sydney Engelstein, director of game development for Stronghold Games, on working with designers, timelines for signing and publishing games, in-house game design, women in the board game industry, solo variants, and more (video)

“Math is only one tool in a boardgame developer’s toolbox, and not the most important one. If you aren’t a big math person, don’t despair. You definitely don’t need to be good at math to make great games.”
— John Brieger

How to import game components into Tabletop Simulator (video)

Escape room puzzle design workshop (video)

“Wargames aren’t really about ‘recreating’ history, but about engaging with it; not about what happened when and in what order, but why and how it happened, and why and how it could have happened differently.”
— Tom Russell
“Watch for how players interact with the physical components of the prototype. Identifying the tactile experiences people find rewarding or engaging can help inspire new component designs.”
— John Brieger