“The most important skill for boardgame developers is communication — more important than design chops, math, research, or games knowledge. None of those matter if you can’t tell the publishers and designer WHY a change is necessary or align on product vision.”
— John Brieger
“By far the best playtesting advice I’ve ever learned is to make your 1st priority creating a safe space for your testers. No one’s going to test your game or give you honest feedback if they don’t feel safe & welcome. Make sure they know their voices matter & that you value them.”
— Sara Perry

Designer and publisher Carla Kopp on making games during a pandemic, working with other creatives, online playtesting, and more (video)

“When designing a cooperative game, it can be good to deter quarterbacking with the design, but make sure you aren’t removing mechanics that encourage teamwork and interesting team discussions!”
— Evan Gibbs

Introduction to wargame design (video)

“Game designers: please don’t say that your game is ‘the most unique ________ game in years’ because it probably isn’t. It likely does have cool and unique aspects, but just tell me what those are. Spend your two minutes describing them, not hyperbolizing.”
— Lauren Woolsey