“Wargames aren’t really about ‘recreating’ history, but about engaging with it; not about what happened when and in what order, but why and how it happened, and why and how it could have happened differently.”
Tips & Resources for Board Game Designers
“Wargames aren’t really about ‘recreating’ history, but about engaging with it; not about what happened when and in what order, but why and how it happened, and why and how it could have happened differently.”