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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
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theory
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prototyping
process
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July 30, 2020 July 30, 2020/ Cardboard Edison

A pricing calculator for various pledge managers:

http://rockmanorgames.com/2020/07/29/pledge-manager-pricing-calculator/

July 30, 2020/ Cardboard Edison/
publishing

Cardboard Edison

July 30, 2020 July 30, 2020/ Cardboard Edison

What games are and how they work: an overview of concepts from the lusory attitude and the magic circle to flow and good-faith players:

https://boardgamegeek.com/blogpost/107121/what-lusory-attitude

July 30, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 30, 2020 July 30, 2020/ Cardboard Edison

Game mechanics that ruin the game (video)

July 30, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 29, 2020 July 29, 2020/ Cardboard Edison
“make games that you can’t explain with 2 or 3 words because they’ve been too well trod”
— Daniel Newman
July 29, 2020/ Cardboard Edison/
process, industry

Cardboard Edison

July 25, 2020 July 25, 2020/ Cardboard Edison
“When done well, there is no ‘theme first, mechanism first’. Both enhance each other.”
— David Turczi
July 25, 2020/ Cardboard Edison/
theory, process

Cardboard Edison

July 25, 2020 July 25, 2020/ Cardboard Edison

Sydney Engelstein, director of game development for Stronghold Games, on working with designers, timelines for signing and publishing games, in-house game design, women in the board game industry, solo variants, and more (video)

July 25, 2020/ Cardboard Edison/
publishing, industry

Cardboard Edison

July 25, 2020 July 25, 2020/ Cardboard Edison

What three games should every designer play? A Twitter board game design discussion:

https://twitter.com/belltowergames/status/1286389802485587970

July 25, 2020/ Cardboard Edison/
process

Cardboard Edison

July 22, 2020 July 22, 2020/ Cardboard Edison

Cole and Drew Wehrle on their game design philosophy, the games market, “fun,” and more:

https://www.dicebreaker.com/companies/wehrlegig-games/interview/cole-wehrle-interview-oath-root-pax-pamir


July 22, 2020/ Cardboard Edison/
industry

Cardboard Edison

July 20, 2020 July 20, 2020/ Cardboard Edison

How to spend the first 48 hours after launching a Kickstarter campaign:

https://www.manokentgames.com/post/what-to-do-post-launch-kickstarting-the-easy-way

July 20, 2020/ Cardboard Edison/
publishing

Cardboard Edison

July 20, 2020 July 20, 2020/ Cardboard Edison
“Math is only one tool in a boardgame developer’s toolbox, and not the most important one. If you aren’t a big math person, don’t despair. You definitely don’t need to be good at math to make great games.”
— John Brieger
July 20, 2020/ Cardboard Edison/
process

Cardboard Edison

July 18, 2020 July 18, 2020/ Cardboard Edison

How to import game components into Tabletop Simulator (video)

July 18, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

July 18, 2020 July 18, 2020/ Cardboard Edison

Escape room puzzle design workshop (video)

July 18, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 18, 2020 July 18, 2020/ Cardboard Edison

How to manage a board game’s community on Kickstarter:

https://brandonthegamedev.com/how-to-manage-your-board-game-kickstarter-community/

July 18, 2020/ Cardboard Edison/
publishing

Cardboard Edison

July 18, 2020 July 18, 2020/ Cardboard Edison

One designer’s experience pitching to publishers over Zoom and Tabletop Simulator:

https://boardgamegeek.com/blogpost/104060/tabletop-simulator-zoom-game-design-and-pitching-p

July 18, 2020/ Cardboard Edison/
licensing

Cardboard Edison

July 18, 2020 July 18, 2020/ Cardboard Edison

The importance of having an established audience before you launch your Kickstarter campaign (audio):

https://indieboardgamedesigners.com/malachi-ray-rempen/

July 18, 2020/ Cardboard Edison/
podcasts, industry, publishing

Cardboard Edison

July 17, 2020 July 17, 2020/ Cardboard Edison
“Wargames aren’t really about ‘recreating’ history, but about engaging with it; not about what happened when and in what order, but why and how it happened, and why and how it could have happened differently.”
— Tom Russell
July 17, 2020/ Cardboard Edison/
theory

Cardboard Edison

July 17, 2020 July 17, 2020/ Cardboard Edison
“Watch for how players interact with the physical components of the prototype. Identifying the tactile experiences people find rewarding or engaging can help inspire new component designs.”
— John Brieger
July 17, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

July 17, 2020 July 17, 2020/ Cardboard Edison

Board Game Brothas on creating a brand, networking and community-building, working in board games, and more:

https://www.backerkit.com/blog/rap-godz-omari-akil-interview

July 17, 2020/ Cardboard Edison/
publishing, industry

Cardboard Edison

July 15, 2020 July 15, 2020/ Cardboard Edison

Richard Breese on designing worker placement games, co-designing, playtesting, and more:

https://www.diagonalmove.com/interview-richard-breese-key-series-creator-and-founder-of-rd-games/

July 15, 2020/ Cardboard Edison/
theory, playtesting, process

Cardboard Edison

July 14, 2020 July 14, 2020/ Cardboard Edison

Wood vs. plastic: comparing the price, consistency, flexibility, and environmental impact of different board game token materials:

https://stonemaiergames.com/wood-vs-plastic-the-facts-about-custom-tokens/

July 14, 2020/ Cardboard Edison/
publishing

Cardboard Edison

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