A pricing calculator for various pledge managers:
http://rockmanorgames.com/2020/07/29/pledge-manager-pricing-calculator/
Tips & Resources for Board Game Designers
A pricing calculator for various pledge managers:
http://rockmanorgames.com/2020/07/29/pledge-manager-pricing-calculator/
What games are and how they work: an overview of concepts from the lusory attitude and the magic circle to flow and good-faith players:
https://boardgamegeek.com/blogpost/107121/what-lusory-attitude
Game mechanics that ruin the game (video)
“make games that you can’t explain with 2 or 3 words because they’ve been too well trod”
“When done well, there is no ‘theme first, mechanism first’. Both enhance each other.”
Sydney Engelstein, director of game development for Stronghold Games, on working with designers, timelines for signing and publishing games, in-house game design, women in the board game industry, solo variants, and more (video)
What three games should every designer play? A Twitter board game design discussion:
https://twitter.com/belltowergames/status/1286389802485587970
Cole and Drew Wehrle on their game design philosophy, the games market, “fun,” and more:
How to spend the first 48 hours after launching a Kickstarter campaign:
https://www.manokentgames.com/post/what-to-do-post-launch-kickstarting-the-easy-way
“Math is only one tool in a boardgame developer’s toolbox, and not the most important one. If you aren’t a big math person, don’t despair. You definitely don’t need to be good at math to make great games.”
How to import game components into Tabletop Simulator (video)
Escape room puzzle design workshop (video)
How to manage a board game’s community on Kickstarter:
https://brandonthegamedev.com/how-to-manage-your-board-game-kickstarter-community/
One designer’s experience pitching to publishers over Zoom and Tabletop Simulator:
https://boardgamegeek.com/blogpost/104060/tabletop-simulator-zoom-game-design-and-pitching-p
The importance of having an established audience before you launch your Kickstarter campaign (audio):
“Wargames aren’t really about ‘recreating’ history, but about engaging with it; not about what happened when and in what order, but why and how it happened, and why and how it could have happened differently.”
“Watch for how players interact with the physical components of the prototype. Identifying the tactile experiences people find rewarding or engaging can help inspire new component designs.”
Board Game Brothas on creating a brand, networking and community-building, working in board games, and more:
https://www.backerkit.com/blog/rap-godz-omari-akil-interview
Richard Breese on designing worker placement games, co-designing, playtesting, and more:
https://www.diagonalmove.com/interview-richard-breese-key-series-creator-and-founder-of-rd-games/
Wood vs. plastic: comparing the price, consistency, flexibility, and environmental impact of different board game token materials:
https://stonemaiergames.com/wood-vs-plastic-the-facts-about-custom-tokens/