make games that you can’t explain with 2 or 3 words because they’ve been too well trod
— Daniel Newman
When done well, there is no ‘theme first, mechanism first’. Both enhance each other.
— David Turczi
Math is only one tool in a boardgame developer’s toolbox, and not the most important one. If you aren’t a big math person, don’t despair. You definitely don’t need to be good at math to make great games.
— John Brieger
Wargames aren’t really about ‘recreating’ history, but about engaging with it; not about what happened when and in what order, but why and how it happened, and why and how it could have happened differently.
— Tom Russell
Watch for how players interact with the physical components of the prototype. Identifying the tactile experiences people find rewarding or engaging can help inspire new component designs.
— John Brieger
The most important skill for boardgame developers is communication — more important than design chops, math, research, or games knowledge. None of those matter if you can’t tell the publishers and designer WHY a change is necessary or align on product vision.
— John Brieger