By far the best playtesting advice I’ve ever learned is to make your 1st priority creating a safe space for your testers. No one’s going to test your game or give you honest feedback if they don’t feel safe & welcome. Make sure they know their voices matter & that you value them.
— Sara Perry
When designing a cooperative game, it can be good to deter quarterbacking with the design, but make sure you aren’t removing mechanics that encourage teamwork and interesting team discussions!
— Evan Gibbs
Game designers: please don’t say that your game is ‘the most unique ________ game in years’ because it probably isn’t. It likely does have cool and unique aspects, but just tell me what those are. Spend your two minutes describing them, not hyperbolizing.
— Lauren Woolsey