“When done well, there is no ‘theme first, mechanism first’. Both enhance each other.”
What three games should every designer play? A Twitter board game design discussion:
https://twitter.com/belltowergames/status/1286389802485587970
How to spend the first 48 hours after launching a Kickstarter campaign:
https://www.manokentgames.com/post/what-to-do-post-launch-kickstarting-the-easy-way
How to manage a board game’s community on Kickstarter:
https://brandonthegamedev.com/how-to-manage-your-board-game-kickstarter-community/
One designer’s experience pitching to publishers over Zoom and Tabletop Simulator:
https://boardgamegeek.com/blogpost/104060/tabletop-simulator-zoom-game-design-and-pitching-p
Board Game Brothas on creating a brand, networking and community-building, working in board games, and more:
https://www.backerkit.com/blog/rap-godz-omari-akil-interview
Richard Breese on designing worker placement games, co-designing, playtesting, and more:
https://www.diagonalmove.com/interview-richard-breese-key-series-creator-and-founder-of-rd-games/
Wood vs. plastic: comparing the price, consistency, flexibility, and environmental impact of different board game token materials:
https://stonemaiergames.com/wood-vs-plastic-the-facts-about-custom-tokens/
