How to manage a board game’s community on Kickstarter:
https://brandonthegamedev.com/how-to-manage-your-board-game-kickstarter-community/
Tips & Resources for Board Game Designers
How to manage a board game’s community on Kickstarter:
https://brandonthegamedev.com/how-to-manage-your-board-game-kickstarter-community/
One designer’s experience pitching to publishers over Zoom and Tabletop Simulator:
https://boardgamegeek.com/blogpost/104060/tabletop-simulator-zoom-game-design-and-pitching-p
The importance of having an established audience before you launch your Kickstarter campaign (audio):
“Wargames aren’t really about ‘recreating’ history, but about engaging with it; not about what happened when and in what order, but why and how it happened, and why and how it could have happened differently.”
“Watch for how players interact with the physical components of the prototype. Identifying the tactile experiences people find rewarding or engaging can help inspire new component designs.”
Board Game Brothas on creating a brand, networking and community-building, working in board games, and more:
https://www.backerkit.com/blog/rap-godz-omari-akil-interview
Richard Breese on designing worker placement games, co-designing, playtesting, and more:
https://www.diagonalmove.com/interview-richard-breese-key-series-creator-and-founder-of-rd-games/
Wood vs. plastic: comparing the price, consistency, flexibility, and environmental impact of different board game token materials:
https://stonemaiergames.com/wood-vs-plastic-the-facts-about-custom-tokens/
“The most important skill for boardgame developers is communication — more important than design chops, math, research, or games knowledge. None of those matter if you can’t tell the publishers and designer WHY a change is necessary or align on product vision.”
How simultaneous decision-making and bluffing give players the illusion of control:
Storytelling mechanics: how various games incentivize players to tell stories:
“By far the best playtesting advice I’ve ever learned is to make your 1st priority creating a safe space for your testers. No one’s going to test your game or give you honest feedback if they don’t feel safe & welcome. Make sure they know their voices matter & that you value them.”
Essential board game pieces for use in Tabletop Simulator:
https://steamcommunity.com/sharedfiles/filedetails/?id=2163372496
4 lessons from the Exit games for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-exit-games-for-aspiring-board-game-designers/
Designer and publisher Carla Kopp on making games during a pandemic, working with other creatives, online playtesting, and more (video)
Eric Slauson on designing party games, colorblindness considerations, working with publishers, and more (video)
When and how to pursue a new direction with a game design:
https://brandonthegamedev.com/how-to-know-when-to-pivot-on-your-board-game-design/
Notes on making board game business decisions, weighing others’ advice, and doing what’s best for your company:
https://stonemaiergames.com/retailers-filtering-feedback-and-making-sense-of-your-business/
How the design of a game based on history will change depending on its scope:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/scale-and-historicity
Instead of asking if your game is too complicated, ask whether it’s too complicated for its target audience:
http://bagamesco.com/2020/07/is-your-board-game-too-complicated/