Eric Slauson on designing party games, colorblindness considerations, working with publishers, and more (video)
When and how to pursue a new direction with a game design:
https://brandonthegamedev.com/how-to-know-when-to-pivot-on-your-board-game-design/
Notes on making board game business decisions, weighing others’ advice, and doing what’s best for your company:
https://stonemaiergames.com/retailers-filtering-feedback-and-making-sense-of-your-business/
How the design of a game based on history will change depending on its scope:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/scale-and-historicity
Instead of asking if your game is too complicated, ask whether it’s too complicated for its target audience:
http://bagamesco.com/2020/07/is-your-board-game-too-complicated/
The basics of getting a cost estimate for producing your game:
https://brandonthegamedev.com/how-much-you-should-spend-on-board-game-manufacturing/
How much should you spend on advertising for a board game Kickstarter?
https://brandonthegamedev.com/how-much-you-should-spend-on-board-game-advertising/
Basics of market research for board game makers:
https://brandonthegamedev.com/how-to-find-an-audience-for-your-board-game-make-them-happy/
Matthew Dunstan on co-designing, making story-driven games, creating expansions, and more:
https://www.diagonalmove.com/interview-matthew-dunstan-designer-of-monumental/
“Take ideas that you’ve developed over the years playing other games, and then put those ideas into a new way of playing something old, or a new way of playing a familiar concept. In doing so, you can develop a new game that hopefully many people around the world will enjoy.”
