“Scoring is what incentivises different behaviours. So, to a large extent, your scoring system IS your game. A good scoring system can provide a higher skill ceiling, differentiation of skill, reward interesting/fun play, tension of risk/reward, and real meaningful choices.”
How heuristic evaluation can improve your game design (audio):
https://ninjavspirates.libsyn.com/who-what-why-s22e04-let-me-learn-you-something
The difference between novelty that comes from original concepts and novelty coming from variety–plus ways of increasing replayability:
https://justingary.com/2020/05/05/the-lost-chapter-think-like-a-game-designer/
The 10 Minute Design Challenge is a great exercise for quick thinking and creativity:
http://10minutedesignchallenge.co.uk/
Here’s a video explaining how it works:
What makes a racing game a racing game? (audio)
http://dicehateme.com/2020/05/the-state-of-games-ep-173-the-one-about-rockets-and-racing/
The benefits of giving Kickstarter backers a discount off your game’s retail price:
https://stonemaiergames.com/whats-up-with-reward-prices-on-kickstarter/
Examples of expansions that increase replayability without also increasing players’ cognitive load too much:
http://www.phantomknightgames.com/news/the-one-about-expansions/
How to get your game onto Tabletop Simulator–a step-by-step guide to the basics:
https://boardgamedesigncourse.com/how-to-get-your-game-on-tabletop-simulator/
Board game design advice for absolute beginners:
http://makethemplay.com/index.php/2020/05/13/tips-for-starting-board-game-designers/
Downloadable Excel template for generating hex maps:
https://drive.google.com/file/d/1mEIh7WFxsntfiJ-Qy_qq5n9Ta3SseRyr/view
