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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
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May 25, 2020 May 25, 2020/ Cardboard Edison

What makes a racing game a racing game? (audio)

http://dicehateme.com/2020/05/the-state-of-games-ep-173-the-one-about-rockets-and-racing/

May 25, 2020/ Cardboard Edison/
podcasts, theory, process

Cardboard Edison

May 22, 2020 May 22, 2020/ Cardboard Edison

What designers should expect from publishers—and vice versa (video)

May 22, 2020/ Cardboard Edison/
licensing

Cardboard Edison

May 22, 2020 May 22, 2020/ Cardboard Edison

The benefits of giving Kickstarter backers a discount off your game’s retail price:

https://stonemaiergames.com/whats-up-with-reward-prices-on-kickstarter/

May 22, 2020/ Cardboard Edison/
publishing

Cardboard Edison

May 22, 2020 May 22, 2020/ Cardboard Edison

What kinds of biases do board game designers have, and what can be done to make games more approachable to all kinds of gamers?

https://twitter.com/SenFoongLim/status/1263608899975942146

May 22, 2020/ Cardboard Edison/
theory, industry

Cardboard Edison

May 22, 2020 May 22, 2020/ Cardboard Edison
“Your game is 3 to 10 times harder than you think it is.”
— Elizabeth Hargrave
May 22, 2020/ Cardboard Edison/
theory

Cardboard Edison

May 22, 2020 May 22, 2020/ Cardboard Edison
“To make a bridge to the familiar, hobby gamers have to realize what is familiar to a casual gamer.

Worker placement? nope
Variable turn order? nope
Variable set-up? not really
Deck construction? nope
Game phases? nope

You can ask a casual player to learn 2-3 new things at most”
— Dominic Crapuchettes
May 22, 2020/ Cardboard Edison/
theory, industry

Cardboard Edison

May 22, 2020 May 22, 2020/ Cardboard Edison
“A key facet of modern design is that players are engaged in the game from start to finish. Make losing as engaging as possible.”
— T.C. Petty III
May 22, 2020/ Cardboard Edison/
theory

Cardboard Edison

May 18, 2020 May 18, 2020/ Cardboard Edison

Examples of expansions that increase replayability without also increasing players’ cognitive load too much:

http://www.phantomknightgames.com/news/the-one-about-expansions/

May 18, 2020/ Cardboard Edison/
theory

Cardboard Edison

May 18, 2020 May 18, 2020/ Cardboard Edison

A guide to pitching your board game to publishers (video)

May 18, 2020/ Cardboard Edison/
licensing

Cardboard Edison

May 18, 2020 May 18, 2020/ Cardboard Edison

How to get your game onto Tabletop Simulator–a step-by-step guide to the basics:

https://boardgamedesigncourse.com/how-to-get-your-game-on-tabletop-simulator/

May 18, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

May 15, 2020 May 15, 2020/ Cardboard Edison

Board game design advice for absolute beginners:

http://makethemplay.com/index.php/2020/05/13/tips-for-starting-board-game-designers/

May 15, 2020/ Cardboard Edison/
process

Cardboard Edison

May 13, 2020 May 13, 2020/ Cardboard Edison

Interesting and innovative win conditions and scoring methods–a Twitter board game design discussion:

https://twitter.com/robinwriting/status/1259495527105912832

May 13, 2020/ Cardboard Edison/
theory

Cardboard Edison

May 13, 2020 May 13, 2020/ Cardboard Edison
“Hey you! You know that idea that you have for a new board game? The one you’ve been stewing over for some time now? Well...

GET UP AND GO MAKE IT!

Seriously! Grab some index cards, grab some pennies - whatever you need - and MAKE IT! You’ll thank me later.”
— Tim Blank
May 13, 2020/ Cardboard Edison/
process

Cardboard Edison

May 13, 2020 May 13, 2020/ Cardboard Edison
hexes with Excel.jpg

Downloadable Excel template for generating hex maps:

https://drive.google.com/file/d/1mEIh7WFxsntfiJ-Qy_qq5n9Ta3SseRyr/view

May 13, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

May 13, 2020 May 13, 2020/ Cardboard Edison

Three things to consider to get you in the right mindset before pitching your game to a publisher:

https://brandonthegamedev.com/3-things-to-consider-when-pitching-to-board-game-publishers/

May 13, 2020/ Cardboard Edison/
licensing

Cardboard Edison

May 09, 2020 May 09, 2020/ Cardboard Edison

Pointers for communicating your board game’s rules effectively (video)

May 09, 2020/ Cardboard Edison/
rules

Cardboard Edison

May 08, 2020 May 08, 2020/ Cardboard Edison

Why do so many games have five resources?

https://compoundinterests.net/blog/why-do-so-many-games-have-five-resources

May 08, 2020/ Cardboard Edison/
theory

Cardboard Edison

May 07, 2020 May 07, 2020/ Cardboard Edison
“If you are going to be designing a game, you need to be the biggest champion for that game. If you can’t sit there for three years and talk about this game and talk about how much you love this game and how great this game is, then no one else is going to get excited about that game.”
— Tim Blank
May 07, 2020/ Cardboard Edison/
process

Cardboard Edison

May 06, 2020 May 06, 2020/ Cardboard Edison

Pointers for getting published, and the things you should be doing to make it happen:

https://twitter.com/emmalarkins/status/1258091971425402880

May 06, 2020/ Cardboard Edison/
licensing

Cardboard Edison

May 05, 2020 May 05, 2020/ Cardboard Edison
“Though it might not be required, writing a good rulebook can give you a leg up in not only getting your game published, but getting it published right. If you can’t communicate how your game is played to the publisher, they can’t communicate it to the world.”
— Emma Larkins
May 05, 2020/ Cardboard Edison/
rules

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