What makes a racing game a racing game? (audio)
http://dicehateme.com/2020/05/the-state-of-games-ep-173-the-one-about-rockets-and-racing/
Tips & Resources for Board Game Designers
What makes a racing game a racing game? (audio)
http://dicehateme.com/2020/05/the-state-of-games-ep-173-the-one-about-rockets-and-racing/
What designers should expect from publishers—and vice versa (video)
The benefits of giving Kickstarter backers a discount off your game’s retail price:
https://stonemaiergames.com/whats-up-with-reward-prices-on-kickstarter/
What kinds of biases do board game designers have, and what can be done to make games more approachable to all kinds of gamers?
“Your game is 3 to 10 times harder than you think it is.”
“To make a bridge to the familiar, hobby gamers have to realize what is familiar to a casual gamer.
Worker placement? nope
Variable turn order? nope
Variable set-up? not really
Deck construction? nope
Game phases? nope
You can ask a casual player to learn 2-3 new things at most”
“A key facet of modern design is that players are engaged in the game from start to finish. Make losing as engaging as possible.”
Examples of expansions that increase replayability without also increasing players’ cognitive load too much:
http://www.phantomknightgames.com/news/the-one-about-expansions/
A guide to pitching your board game to publishers (video)
How to get your game onto Tabletop Simulator–a step-by-step guide to the basics:
https://boardgamedesigncourse.com/how-to-get-your-game-on-tabletop-simulator/
Board game design advice for absolute beginners:
http://makethemplay.com/index.php/2020/05/13/tips-for-starting-board-game-designers/
Interesting and innovative win conditions and scoring methods–a Twitter board game design discussion:
“Hey you! You know that idea that you have for a new board game? The one you’ve been stewing over for some time now? Well...
GET UP AND GO MAKE IT!
Seriously! Grab some index cards, grab some pennies - whatever you need - and MAKE IT! You’ll thank me later.”
Downloadable Excel template for generating hex maps:
https://drive.google.com/file/d/1mEIh7WFxsntfiJ-Qy_qq5n9Ta3SseRyr/view
Three things to consider to get you in the right mindset before pitching your game to a publisher:
https://brandonthegamedev.com/3-things-to-consider-when-pitching-to-board-game-publishers/
Pointers for communicating your board game’s rules effectively (video)
Why do so many games have five resources?
https://compoundinterests.net/blog/why-do-so-many-games-have-five-resources
“If you are going to be designing a game, you need to be the biggest champion for that game. If you can’t sit there for three years and talk about this game and talk about how much you love this game and how great this game is, then no one else is going to get excited about that game.”
Pointers for getting published, and the things you should be doing to make it happen:
“Though it might not be required, writing a good rulebook can give you a leg up in not only getting your game published, but getting it published right. If you can’t communicate how your game is played to the publisher, they can’t communicate it to the world.”