“Ideas are cheap, and plentiful, and not so unique. Designers have to decide which ideas to pursue when. That skill is more important than having ideas in the first place. And it still doesn’t compare to actually executing on an idea.”
— Jay Treat

A walkthrough of how to create a digital version of your game in Tabletop Simulator (video)

related: an intro to Tabletop Simulator in bite-size chunks:

https://www.youtube.com/watch?v=SwxPE5V-nRA&list=PLvtozZoCmlvKL97oudPfVfcf_PGPOvDHx

A thorough response to a common question from new board game designers: Will someone steal my idea? (video)

“A cooperative game win gives no sense of accomplishment if there was never any fear of losing. And a cooperative game loss is futile if players think the game was stacked and unwinnable.”
— Charlie Hoopes
“A mistake many people make is to just ask friends and family to play the game and give them feedback – but that way you’ll never get the harsh criticism you need.”
— Ellie Dix
“For that first prototype, always make the simplest game that you can. And similarly, get your super-simple version prototyped and playtested as quickly as possible. If you have a clunker, you want to find out as quickly as possible and stop wasting time on it. And if you have something that works well, you can find out what direction it needs to move in, in order to find the fun.”
— Robin David