A mistake many people make is to just ask friends and family to play the game and give them feedback – but that way you’ll never get the harsh criticism you need.
— Ellie Dix
For that first prototype, always make the simplest game that you can. And similarly, get your super-simple version prototyped and playtested as quickly as possible. If you have a clunker, you want to find out as quickly as possible and stop wasting time on it. And if you have something that works well, you can find out what direction it needs to move in, in order to find the fun.
— Robin David
In my opinion, at its most basic, the secret to success in game design is to make things you like, and then get them in front of other people like yourself.
— Kevin Wilson
Anyone who tells you that ‘X isn’t marketable’ or ‘Y is bad design’ is talking out of their hat. ‘X’ can be marketable; it’s a matter of what market you’re looking at. ‘Y’ is bad for some markets and good for others.
— Tom & Mary Russell
It’s important to listen to what people say about your game because sometimes they have really good ideas on how to make it better. But you also have to know when to listen to negative comments and when to ignore them and trust in your own ideas.
— Chloe Pritchett, young designer
Examine your games from every possible angle and edit the rules repeatedly. You want the end result to be as polished and flawless as possible. The time spent doing it can turn a ‘meh’ average game into one with staying power and longer lifespan.
— Frank DiLorenzo