10 things anyone can do to become a better board game designer (video)
A few words in praise of games that are hard to play well:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/the-game-plays-you
Designing board games to be played over video conference:
http://mrbossdesign.blogspot.com/2020/03/designing-games-for-video-conferencing.html
How the day of the week a Kickstarter campaign is launched affects its outcome:
https://stonemaiergames.com/the-profound-impact-of-launch-day-timing-on-kickstarter/
Advice on a wide range of Kickstarter-related questions, from posting updates and dealing with slumps, to fulfillment and failure:
https://level99games.tumblr.com/post/613132111004762112/brads-board-game-kickstarter-advice
Games with interesting tile- and token-drafting systems—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2390750/interesting-tiletoken-drafting-mechanics
Some ways of speeding up auctions:
https://subsurfacegames.ca/2020/03/12/avoiding-the-count-up-auctions/
Advice one designer wishes he had when working on his first game:
https://boardgamedesigncourse.com/advice-i-wish-i-had-when-i-was-working-on-my-first-game/
