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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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    • Game Design Checklist
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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January 18, 2020 January 18, 2020/ Cardboard Edison
“Pay attention to point differentials and their psychological impact. In a zero sum game, you losing 1 point is the same as your opponent gaining 1 point. The latter feels more fair, though.”
— Daniel Solis
January 18, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 18, 2020 January 18, 2020/ Cardboard Edison

What it takes to maintain a full-time job as a freelance board game designer:

https://subsurfacegames.ca/2020/01/17/on-the-viability-of-game-design-as-a-full-time-job/

January 18, 2020/ Cardboard Edison/
industry

Cardboard Edison

January 16, 2020 January 16, 2020/ Cardboard Edison
“Being part of a design community is about investing in the success of that community. Be giving of your time and talents.”
— John Brieger
January 16, 2020/ Cardboard Edison/
industry

Cardboard Edison

January 16, 2020 January 16, 2020/ Cardboard Edison
“‘I don’t want to submit my game til it looks nice’
I have literally received a prototype in a macaroni cheese box. I’ve watched pitches where the bits were simply sharpie drawings on the backs of used printer paper. Don’t let perfection get in the way of your design’s progress!!”
— AnnaMaria Jackson-Phelps
January 16, 2020/ Cardboard Edison/
licensing, prototyping

Cardboard Edison

January 16, 2020 January 16, 2020/ Cardboard Edison
“If you think your game needs to look nice, it probably means it’s just not good enough yet. Focus on the game.”
— Bruno Faidutti
January 16, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

January 16, 2020 January 16, 2020/ Cardboard Edison
“Negative points are big, loud alarm bells. Ring them wisely.”
— Daniel Solis
January 16, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 16, 2020 January 16, 2020/ Cardboard Edison

Design diary followed by discussion of the highs and lows of an active Kickstarter campaign (audio)

http://www.boardgamedesignlab.com/the-making-of-dungeon-ball-with-gabe-barrett/

January 16, 2020/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

January 15, 2020 January 15, 2020/ Cardboard Edison

Discussion on the role of theme in a game (audio)

http://tgdrt.libsyn.com/-229-round-table-on-the-essence-of-a-theme

January 15, 2020/ Cardboard Edison/
podcasts, theory, industry

Cardboard Edison

January 12, 2020 January 12, 2020/ Cardboard Edison
“There are certain things you absolutely want to have in a game design contract, such as full reversion of rights a.) if they don’t make the game and b.) if they stop making/selling the game. Don’t get your game stuck in limbo!”
— Emma Larkins
January 12, 2020/ Cardboard Edison/
licensing

Cardboard Edison

January 12, 2020 January 12, 2020/ Cardboard Edison
“Designing a game is a much easier process than chipping away at a game that works and making it great.”
— Ben Pinchback
January 12, 2020/ Cardboard Edison/
process

Cardboard Edison

January 12, 2020 January 12, 2020/ Cardboard Edison

Designers share pictures of what their prototypes looked like when they pitched them to publishers:

https://twitter.com/stuffByBez/status/1214943595918217216

January 12, 2020/ Cardboard Edison/
licensing

Cardboard Edison

January 11, 2020 January 11, 2020/ Cardboard Edison

Modern tenets of good game design—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2344424/what-secret-creating-good-choicesdecisions-game-de

January 11, 2020/ Cardboard Edison/
theory

Cardboard Edison

January 11, 2020 January 11, 2020/ Cardboard Edison

Tips for better, faster playtesting sessions—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2346314/tips-power-testing-protospiel

January 11, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

January 11, 2020 January 11, 2020/ Cardboard Edison

How to use math to balance and develop your designs (audio)

https://indieboardgamedesigners.com/eric-alvarado/

January 11, 2020/ Cardboard Edison/
podcasts, process, playtesting

Cardboard Edison

January 11, 2020 January 11, 2020/ Cardboard Edison

More and more therapists are using games in their sessions, which is another reason to design inclusive games (audio):

https://playability.fireside.fm/36

January 11, 2020/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

January 11, 2020 January 11, 2020/ Cardboard Edison

Tips on how to make your games retail-friendly and what makes a retailer interested in backing your Kickstarter (audio)

http://thegamecrafter.libsyn.com/bryan-winter-and-retail-friendly-games-episode-220

January 11, 2020/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

January 09, 2020 January 09, 2020/ Cardboard Edison

Notes on tracks, tokens and score pads, and when one is better than another:

https://subsurfacegames.ca/2020/01/06/tracks-tokens-score-pads/

January 09, 2020/ Cardboard Edison/
publishing

Cardboard Edison

January 09, 2020 January 09, 2020/ Cardboard Edison

Reducing players’ cognitive load through good component design:

https://boardgamegeek.com/blogpost/96699/components-are-avatars-concepts

January 09, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

January 08, 2020 January 08, 2020/ Cardboard Edison

An overview of what to do once you have a brilliant idea for a board game:

https://bigpotato.com/blog/what-to-do-with-your-brilliant-board-game/

January 08, 2020/ Cardboard Edison/
industry, process

Cardboard Edison

January 04, 2020 January 04, 2020/ Cardboard Edison
“A strong negative reaction to an individual gameplay event is sometimes a good sign — generally means the player was invested in some aspect of the game.”
— John Brieger
January 04, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

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